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本文分析一下《DirectShow开发指南》中的一个典型的Transform Filter的例子:字幕叠加(FilterTitleOverlay)。通过分析该例子,我们可以学习到DirectShow Transform Filter 开发的方式。
直接打开项目工程(我这里是VC2010),看到项目的结构如下图所示:
先看一下运行的结果:
注意,DirectShow的Filter是不可以直接运行进行调试的。一般情况下需要借助于Graphedit.exe这个程序进行调试。当然这不是绝对的,也可以用graph-studio-next这样的开源程序。
选择右键点击工程->属性->调试->命令。在栏中输入Graphedit.exe的路径,如图所示
这样就可以调试Filter了。
拖入一个文件"五月天 咸鱼.mp4",然后插入本工程的Filter,如图所示。
播放视频,效果如图,可见左上角显示出 "Hello, DirectShow!" 的字样。
看完了结果,就要开始分析代码了~
回顾一下工程结构图:
先看一下CFilterTitleOverlay.h(已经在重要的地方加了注释):
// // CFilterTitleOverlay.h // #ifndef __H_CFilterTitleOverlay__ #define __H_CFilterTitleOverlay__ #include "ITitleOverlay.h" #include "COverlayController.h" #include "OverlayDefs.h" class CFilterTitleOverlay : public CTransInPlaceFilter , public ISpecifyPropertyPages , public ITitleOverlay { private: OVERLAY_TYPE mOverlayType; COverlayController * mOverlayController; CCritSec mITitleOverlaySync; BOOL mNeedEstimateFrameRate; private: CFilterTitleOverlay(TCHAR *tszName, LPUNKNOWN punk, HRESULT *phr); ~CFilterTitleOverlay(); HRESULT SetInputVideoInfoToController(void); void ReleaseOverlayController(void); void SideEffectOverlayTypeChanged(void); public: static CUnknown * WINAPI CreateInstance(LPUNKNOWN punk, HRESULT *phr); //说明必须重写NonDelegatingQueryInterface DECLARE_IUNKNOWN; // Basic COM - used here to reveal our own interfaces //暴露接口,使外部程序可以QueryInterface,关键! STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, void ** ppv); // check if you can support mtIn virtual HRESULT CheckInputType(const CMediaType* mtIn); // PURE //必须重写的核心函数 virtual HRESULT Transform(IMediaSample *pSample); // PURE // Delegating methods virtual HRESULT CompleteConnect(PIN_DIRECTION direction, IPin *pReceivePin); virtual HRESULT StartStreaming(); virtual HRESULT StopStreaming(); // --- ISpecifyPropertyPages --- STDMETHODIMP GetPages(CAUUID *pPages); // --- ITitleOverlay methods --- //都是接口函数 STDMETHODIMP put_TitleOverlayType(long inOverlayType); STDMETHODIMP get_TitleOverlayType(long * outOverlayType); STDMETHODIMP put_TitleOverlayStyle(int inUsingCover); STDMETHODIMP get_TitleOverlayStyle(int * outUsingCover); STDMETHODIMP put_Title(const char * inTitle, int inLength); STDMETHODIMP get_Title(char * outBuffer, int * outLength); STDMETHODIMP put_TitleColor(BYTE inR, BYTE inG, BYTE inB); STDMETHODIMP get_TitleColor(BYTE * outR, BYTE * outG, BYTE * outB); STDMETHODIMP put_TitleStartPosition(POINT inStartPos); STDMETHODIMP get_TitleStartPosition(POINT * outStartPos); STDMETHODIMP put_TitleFont(LOGFONT inFont); STDMETHODIMP get_TitleFont(LOGFONT * outFont); STDMETHODIMP put_TitleDuration(double inStart, double inEnd); STDMETHODIMP get_TitleDuration(double * outStart, double * outEnd); }; #endif // __H_CFilterTitleOverlay__
CFilterTitleOverlay继承了CTransInPlaceFilter,意味着Transform()函数输入和输出的数据位于同一块内存中。
以下几个函数是必须有的:
CreateInstance():创建Filter
NonDelegatingQueryInterface():暴露接口,使外部程序可以QueryInterface
CheckInputType():检查输入类型
Transform():核心处理函数(字幕叠加)
另外还包含了ITitleOverlay中的函数put_TitleOverlayType()等等一大堆。
下面看一下CFilterTitleOverlay.cpp吧,先列出注册信息部分:
//唯一标识符 // {E3FB4BFE-8E5C-4aec-8162-7DA55BE486A1} DEFINE_GUID(CLSID_HQTitleOverlay, 0xe3fb4bfe, 0x8e5c, 0x4aec, 0x81, 0x62, 0x7d, 0xa5, 0x5b, 0xe4, 0x86, 0xa1); // {E70FE57A-19AA-4a4c-B39A-408D49D73851} DEFINE_GUID(CLSID_HQTitleOverlayProp, 0xe70fe57a, 0x19aa, 0x4a4c, 0xb3, 0x9a, 0x40, 0x8d, 0x49, 0xd7, 0x38, 0x51); // // setup data // //注册时候的信息 const AMOVIESETUP_MEDIATYPE sudPinTypes = { &MEDIATYPE_NULL, // Major type &MEDIASUBTYPE_NULL // Minor type }; //注册时候的信息 const AMOVIESETUP_PIN psudPins[] = { { L"Input", // String pin name FALSE, // Is it rendered FALSE, // Is it an output FALSE, // Allowed none FALSE, // Allowed many &CLSID_NULL, // Connects to filter L"Output", // Connects to pin 1, // Number of types &sudPinTypes }, // The pin details { L"Output", // String pin name FALSE, // Is it rendered TRUE, // Is it an output FALSE, // Allowed none FALSE, // Allowed many &CLSID_NULL, // Connects to filter L"Input", // Connects to pin 1, // Number of types &sudPinTypes // The pin details } }; //注册时候的信息 const AMOVIESETUP_FILTER sudFilter = { &CLSID_HQTitleOverlay, // Filter CLSID L"HQ Title Overlay Std.", // Filter name MERIT_DO_NOT_USE, // Its merit 2, // Number of pins psudPins // Pin details }; // List of class IDs and creator functions for the class factory. This // provides the link between the OLE entry point in the DLL and an object // being created. The class factory will call the static CreateInstance //注意g_Templates名称是固定的 CFactoryTemplate g_Templates[] = { { L"HQ Title Overlay Std.", &CLSID_HQTitleOverlay, CFilterTitleOverlay::CreateInstance, NULL, &sudFilter }, { L"HQ Title Overlay Property Page", &CLSID_HQTitleOverlayProp, CTitleOverlayProp::CreateInstance } }; int g_cTemplates = sizeof(g_Templates) / sizeof(g_Templates[0]);
这一部分并不属于CFilterTitleOverlay这个类。主要是DirectShow Filter的一些注册信息。其结构是非常固定的。
再来看看CFilterTitleOverlay中函数实现部分(只列了几个函数,不然内容太多= =):
CreateInstance():
// // CreateInstance // // Override CClassFactory method. // Provide the way for COM to create a CNullInPlace object // //创建 CUnknown * WINAPI CFilterTitleOverlay::CreateInstance(LPUNKNOWN punk, HRESULT *phr) { #if 1 //防伪??!! char szCreatorPath[256], szCreatorName[256]; ::strcpy(szCreatorPath, ""); ::strcpy(szCreatorName, ""); HMODULE hModule = ::GetModuleHandle(NULL); ::GetModuleFileName(hModule, szCreatorPath, 256); char * backSlash = ::strrchr(szCreatorPath, ‘\\‘); if (backSlash) { strcpy(szCreatorName, backSlash); } ::_strlwr(szCreatorName); // Please specify your app name with lowercase // 检查调用该Filter的程序 // 一开始调试不了,就卡在这了 = = if (::strstr(szCreatorName, "graphedit") == NULL && ::strstr(szCreatorName, "ourapp") == NULL) { *phr = E_FAIL; return NULL; } #endif //通过New对象的方法 CFilterTitleOverlay *pNewObject = new CFilterTitleOverlay(NAME("TitleOverlay"), punk, phr); if (pNewObject == NULL) { *phr = E_OUTOFMEMORY; } return pNewObject; }
NonDelegatingQueryInterface():
// // Basic COM - used here to reveal our own interfaces //暴露接口,使外部程序可以QueryInterface,关键! STDMETHODIMP CFilterTitleOverlay::NonDelegatingQueryInterface(REFIID riid, void ** ppv) { CheckPointer(ppv, E_POINTER); //根据不同的REFIID,获得不同的接口指针 if (riid == IID_ISpecifyPropertyPages) { return GetInterface((ISpecifyPropertyPages *) this, ppv); } else if (riid == IID_ITitleOverlay) { return GetInterface((ITitleOverlay *) this, ppv); } else { //不是以上的REFIID的话,调用父类的 return CTransInPlaceFilter::NonDelegatingQueryInterface(riid, ppv); } } // NonDelegatingQueryInterface
CheckInputType():
// Only RGB 32/24/565/555 supported HRESULT CFilterTitleOverlay::CheckInputType(const CMediaType* mtIn) { // Dynamic format change will never be allowed! if (IsStopped() && *mtIn->Type() == MEDIATYPE_Video) { if (*mtIn->Subtype() == MEDIASUBTYPE_RGB32 || *mtIn->Subtype() == MEDIASUBTYPE_RGB24 || *mtIn->Subtype() == MEDIASUBTYPE_RGB555 || *mtIn->Subtype() == MEDIASUBTYPE_RGB565) { return NOERROR; } } return E_INVALIDARG; }
Transform():
HRESULT CFilterTitleOverlay::Transform(IMediaSample *pSample) { // If we cann‘t read frame rate info from input pin‘s connection media type, // We estimate it from the first sample‘s time stamp! if (mNeedEstimateFrameRate) { mNeedEstimateFrameRate = FALSE; REFERENCE_TIME startTime = 0; REFERENCE_TIME endTime = 0; double estimated = 25; if (SUCCEEDED(pSample->GetTime(&startTime, &endTime))) { estimated = 1.0 * UNITS / (endTime - startTime); } mOverlayController->SetEstimatedFrameRate(estimated); } if (mOverlayType != OT_NONE) { //PBYTE是unsigned char PBYTE pData = NULL; //获取IMediaSample中的数据 pSample->GetPointer(&pData); //叠加 mOverlayController->DoTitleOverlay(pData); } return NOERROR; }
下面列出实现ITitleOverlay接口的函数的实现,就列了一个。
STDMETHODIMP CFilterTitleOverlay::get_Title(char * outBuffer, int * outLength) { CAutoLock lockit(&mITitleOverlaySync); *outLength = mOverlayController->GetTitle(outBuffer); return NOERROR; }
暂且分析到这里。
书上提供的代码有误,这是经过修改后,添加了注释的代码:
http://download.csdn.net/detail/leixiaohua1020/6371819
DirectShow最主要的功能就是播放视频,在这里介绍一个简单的基于DirectShow的播放器的例子,是用MFC做的,今后有机会可以基于该播放器开发更复杂的播放器软件。
注:该例子取自于《DirectShow开发指南》
首先看一眼最终结果,如图所示,播放器包含了:打开,播放,暂停,停止等功能。该图显示正在播放周杰伦的《听妈妈的话》。
迅速进入主题,看一看工程是由哪些文件组成的,如下图所示
从上图可以看出,该工程最重要的cpp文件有两个:SimplePlayerDlg.cpp和CDXGraph.cpp。前者是视频播放器对话框对应的类,而后者是对DirectShow功能进行封装的类。尤其是后面那个类,写的很好,可以说做到了“可复用”,可以移植到其他DirectShow项目中。
本文首先分析CDXGraph这个类,SimplePlayerDlg在下篇文章中再进行分析。
首先看看它的头文件:
CDXGraph.h
/* 雷霄骅 * 中国传媒大学/数字电视技术 * leixiaohua1020@126.com * */ // CDXGraph.h #ifndef __H_CDXGraph__ #define __H_CDXGraph__ // Filter graph notification to the specified window #define WM_GRAPHNOTIFY (WM_USER+20) class CDXGraph { private: //各种DirectShow接口 IGraphBuilder * mGraph; IMediaControl * mMediaControl; IMediaEventEx * mEvent; IBasicVideo * mBasicVideo; IBasicAudio * mBasicAudio; IVideoWindow * mVideoWindow; IMediaSeeking * mSeeking; DWORD mObjectTableEntry; public: CDXGraph(); virtual ~CDXGraph(); public: //创建IGraphBuilder,使用CoCreateInstance virtual bool Create(void); //释放 virtual void Release(void); virtual bool Attach(IGraphBuilder * inGraphBuilder); IGraphBuilder * GetGraph(void); // Not outstanding reference count IMediaEventEx * GetEventHandle(void); bool ConnectFilters(IPin * inOutputPin, IPin * inInputPin, const AM_MEDIA_TYPE * inMediaType = 0); void DisconnectFilters(IPin * inOutputPin); bool SetDisplayWindow(HWND inWindow); bool SetNotifyWindow(HWND inWindow); bool ResizeVideoWindow(long inLeft, long inTop, long inWidth, long inHeight); void HandleEvent(WPARAM inWParam, LPARAM inLParam); //各种操作 bool Run(void); // Control filter graph bool Stop(void); bool Pause(void); bool IsRunning(void); // Filter graph status bool IsStopped(void); bool IsPaused(void); bool SetFullScreen(BOOL inEnabled); bool GetFullScreen(void); // IMediaSeeking bool GetCurrentPosition(double * outPosition); bool GetStopPosition(double * outPosition); bool SetCurrentPosition(double inPosition); bool SetStartStopPosition(double inStart, double inStop); bool GetDuration(double * outDuration); bool SetPlaybackRate(double inRate); // Attention: range from -10000 to 0, and 0 is FULL_VOLUME. bool SetAudioVolume(long inVolume); long GetAudioVolume(void); // Attention: range from -10000(left) to 10000(right), and 0 is both. bool SetAudioBalance(long inBalance); long GetAudioBalance(void); bool RenderFile(const char * inFile); bool SnapshotBitmap(const char * outFile); private: void AddToObjectTable(void) ; void RemoveFromObjectTable(void); //各种QueryInterface,初始各种接口 bool QueryInterfaces(void); }; #endif // __H_CDXGraph__
该头文件定义了CDXGraph类封装的各种DirectShow接口,以及提供的各种方法。在这里因为方法种类特别多,所以只能选择最关键的方法进行分析。下面打开CDXGraph.cpp看看如下几个方法吧:
Create():用于创建IGraphBuilder
//创建IGraphBuilder,使用CoCreateInstance bool CDXGraph::Create(void) { if (!mGraph) { if (SUCCEEDED(CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER, IID_IGraphBuilder, (void **)&mGraph))) { AddToObjectTable(); return QueryInterfaces(); } mGraph = 0; } return false; }
需要注意的是,Create()调用了QueryInterfaces()
QueryInterfaces():用于初始化各种接口
//各种QueryInterface,初始各种接口 bool CDXGraph::QueryInterfaces(void) { if (mGraph) { HRESULT hr = NOERROR; hr |= mGraph->QueryInterface(IID_IMediaControl, (void **)&mMediaControl); hr |= mGraph->QueryInterface(IID_IMediaEventEx, (void **)&mEvent); hr |= mGraph->QueryInterface(IID_IBasicVideo, (void **)&mBasicVideo); hr |= mGraph->QueryInterface(IID_IBasicAudio, (void **)&mBasicAudio); hr |= mGraph->QueryInterface(IID_IVideoWindow, (void **)&mVideoWindow); hr |= mGraph->QueryInterface(IID_IMediaSeeking, (void **)&mSeeking); if (mSeeking) { mSeeking->SetTimeFormat(&TIME_FORMAT_MEDIA_TIME); } return SUCCEEDED(hr); } return false; }
Release():释放各种接口
//释放 void CDXGraph::Release(void) { if (mSeeking) { mSeeking->Release(); mSeeking = NULL; } if (mMediaControl) { mMediaControl->Release(); mMediaControl = NULL; } if (mEvent) { mEvent->Release(); mEvent = NULL; } if (mBasicVideo) { mBasicVideo->Release(); mBasicVideo = NULL; } if (mBasicAudio) { mBasicAudio->Release(); mBasicAudio = NULL; } if (mVideoWindow) { mVideoWindow->put_Visible(OAFALSE); mVideoWindow->put_MessageDrain((OAHWND)NULL); mVideoWindow->put_Owner(OAHWND(0)); mVideoWindow->Release(); mVideoWindow = NULL; } RemoveFromObjectTable(); if (mGraph) { mGraph->Release(); mGraph = NULL; } }
Run():播放
bool CDXGraph::Run(void) { if (mGraph && mMediaControl) { if (!IsRunning()) { if (SUCCEEDED(mMediaControl->Run())) { return true; } } else { return true; } } return false; }
Stop():停止
bool CDXGraph::Stop(void) { if (mGraph && mMediaControl) { if (!IsStopped()) { if (SUCCEEDED(mMediaControl->Stop())) { return true; } } else { return true; } } return false; }
Pause():暂停
bool CDXGraph::Pause(void) { if (mGraph && mMediaControl) { if (!IsPaused()) { if (SUCCEEDED(mMediaControl->Pause())) { return true; } } else { return true; } } return false; }
SetFullScreen():设置全屏
bool CDXGraph::SetFullScreen(BOOL inEnabled) { if (mVideoWindow) { HRESULT hr = mVideoWindow->put_FullScreenMode(inEnabled ? OATRUE : OAFALSE); return SUCCEEDED(hr); } return false; }
GetDuration():获得视频时长
bool CDXGraph::GetDuration(double * outDuration) { if (mSeeking) { __int64 length = 0; if (SUCCEEDED(mSeeking->GetDuration(&length))) { *outDuration = ((double)length) / 10000000.; return true; } } return false; }
SetAudioVolume():设置音量
bool CDXGraph::SetAudioVolume(long inVolume) { if (mBasicAudio) { HRESULT hr = mBasicAudio->put_Volume(inVolume); return SUCCEEDED(hr); } return false; }
RenderFile():关键!
bool CDXGraph::RenderFile(const char * inFile) { if (mGraph) { WCHAR szFilePath[MAX_PATH]; MultiByteToWideChar(CP_ACP, 0, inFile, -1, szFilePath, MAX_PATH); if (SUCCEEDED(mGraph->RenderFile(szFilePath, NULL))) { return true; } } return false; }
上篇文章分析了一个封装DirectShow各种接口的封装类(CDXGraph):一个简单的基于 DirectShow 的播放器 1(封装类)
本文继续上篇文章,分析一下调用这个封装类(CDXGraph)的对话框类(CSimplePlayerDlg),看看在MFC中如何使用这个类(CDXGraph)。
首先来看看CSimplePlayerDlg这个类的定义,瞧瞧SimplePlayerDlg.h这个头文件。
/* 雷霄骅 * 中国传媒大学/数字电视技术 * leixiaohua1020@126.com * */ // SimplePlayerDlg.h : header file // #if !defined(AFX_SIMPLEPLAYERDLG_H__3599FE35_3322_4CC7_B30B_6D6050C2EDFF__INCLUDED_) #define AFX_SIMPLEPLAYERDLG_H__3599FE35_3322_4CC7_B30B_6D6050C2EDFF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CSimplePlayerDlg dialog #include <streams.h> #include "CDXGraph.h" #define SLIDER_TIMER 100 class CSimplePlayerDlg : public CDialog { // Construction public: CSimplePlayerDlg(CWnd* pParent = NULL); // standard constructor ~CSimplePlayerDlg(); // Dialog Data //{{AFX_DATA(CSimplePlayerDlg) enum { IDD = IDD_SIMPLEPLAYER_DIALOG }; CSliderCtrl mSliderGraph; CStatic mVideoWindow; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSimplePlayerDlg) public: virtual BOOL PreTranslateMessage(MSG* pMsg); virtual BOOL DestroyWindow(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; CDXGraph * mFilterGraph; // Filter Graph封装 CString mSourceFile; // 源文件 UINT mSliderTimer; // 定时器ID //创建Graph void CreateGraph(void); // 创建Filter Graph void DestroyGraph(void); // 析构Filter Graph void RestoreFromFullScreen(void); // Just for testing... HRESULT FindFilterByInterface(REFIID riid, IBaseFilter** ppFilter); void ShowVRPropertyPage(void); // Generated message map functions //{{AFX_MSG(CSimplePlayerDlg) virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); //打开 afx_msg void OnButtonOpen(); //播放 afx_msg void OnButtonPlay(); //暂停 afx_msg void OnButtonPause(); //停止 afx_msg void OnButtonStop(); afx_msg void OnButtonGrab(); afx_msg void OnButtonFullscreen(); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnButtonTest(); //}}AFX_MSG afx_msg LRESULT OnGraphNotify(WPARAM inWParam, LPARAM inLParam); DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SIMPLEPLAYERDLG_H__3599FE35_3322_4CC7_B30B_6D6050C2EDFF__INCLUDED_)
从头文件来看,和普通的MFC对话框类并没有什么不同,无非是一些消息响应函数,或者MFC控件对应的类。需要注意一下,有一个变量:
CDXGraph * mFilterGraph
接下来看看CSimplePlayerDlg函数的实现部分吧。
OnButtonOpen():打开媒体文件按钮的响应函数
//打开 void CSimplePlayerDlg::OnButtonOpen() { // TODO: Add your control notification handler code here CString strFilter = "AVI File (*.avi)|*.avi|"; strFilter += "MPEG File (*.mpg;*.mpeg)|*.mpg;*.mpeg|"; strFilter += "Mp3 File (*.mp3)|*.mp3|"; strFilter += "Wave File (*.wav)|*.wav|"; strFilter += "All Files (*.*)|*.*|"; CFileDialog dlgOpen(TRUE, NULL, NULL, OFN_PATHMUSTEXIST | OFN_HIDEREADONLY, strFilter, this); if (IDOK == dlgOpen.DoModal()) { mSourceFile = dlgOpen.GetPathName(); // Rebuild the file playback filter graph //创建Graph CreateGraph(); } }
其中CreateGraph()函数如下所示:
//创建Graph void CSimplePlayerDlg::CreateGraph(void) { //(如果有)销毁Graph DestroyGraph(); //新建一个核心类 mFilterGraph = new CDXGraph(); if (mFilterGraph->Create()) { // Render the source clip mFilterGraph->RenderFile(mSourceFile); // Set video window and notification window mFilterGraph->SetDisplayWindow(mVideoWindow.GetSafeHwnd()); mFilterGraph->SetNotifyWindow(this->GetSafeHwnd()); // Show the first frame mFilterGraph->Pause(); } }
与CreateGraph()相反的还有一个DestroyGraph()
//(如果有)销毁Graph void CSimplePlayerDlg::DestroyGraph(void) { if (mFilterGraph) { // Stop the filter graph first mFilterGraph->Stop(); mFilterGraph->SetNotifyWindow(NULL); delete mFilterGraph; mFilterGraph = NULL; } }
OnButtonPlay():播放按钮的响应函数
//播放 void CSimplePlayerDlg::OnButtonPlay() { if (mFilterGraph) { mFilterGraph->Run(); // Start a timer if (mSliderTimer == 0) { mSliderTimer = SetTimer(SLIDER_TIMER, 100, NULL); } } }
OnButtonPause():暂停按钮的响应函数
void CSimplePlayerDlg::OnButtonPause() { if (mFilterGraph) { mFilterGraph->Pause(); // Start a timer if (mSliderTimer == 0) { mSliderTimer = SetTimer(SLIDER_TIMER, 100, NULL); } } }
OnButtonStop():停止按钮的响应函数
void CSimplePlayerDlg::OnButtonStop() { if (mFilterGraph) { mFilterGraph->SetCurrentPosition(0); mFilterGraph->Stop(); // Stop the timer if (mSliderTimer) { KillTimer(mSliderTimer); mSliderTimer = 0; } } }
其他的函数不再一一列举,但意思都是一样的。
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原文地址:http://www.cnblogs.com/xkfz007/p/4523977.html