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1.OpenGL查询拓展机制是否被支持
gltools函数库:
int gltIsExtSupported(const char *extension)
{
#ifndef OPENGL_ES
GLint nNumExtensions;
glGetIntegerv(GL_NUM_EXTENSIONS, &nNumExtensions);
for(GLint i = 0; i < nNumExtensions; i++)
if(strcmp(extension, (const char *)glGetStringi(GL_EXTENSIONS, i)) == 0)
return 1;
#else
GLubyte *extensions = NULL;
const GLubyte *start;
GLubyte *where, *terminator;
where = (GLubyte *) strchr(extension, ‘ ‘);
if (where || *extension == ‘\0‘)
return 0;
extensions = (GLubyte *)glGetString(GL_EXTENSIONS);
start = extensions;
for (;;)
{
where = (GLubyte *) strstr((const char *) start, extension);
if (!where)
break;
terminator = where + strlen(extension);
if (where == start || *(where - 1) == ‘ ‘)
{
if (*terminator == ‘ ‘ || *terminator == ‘\0‘)
return 1;
}
start = terminator;
}
#endif
return 0;
}
2.基本概念:
1)顶点着色器:处理从客户端输入的数据,应用变换,或者进行其他类型的数学计算来计算光照效果、位移、颜色值等等。
我们得为顶点着色器提供数据,有三种方法:属性,uniform值和纹理。
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原文地址:http://www.cnblogs.com/striver-zhu/p/4533287.html