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UGUI-Canvas

时间:2015-05-27 22:23:31      阅读:266      评论:0      收藏:0      [点我收藏+]

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Toggle中的四个状态同Button一样,核心部分是可以勾选白框部分,Is on表示其状态,可以通过Is on的true和false来触发需要的方法
我们可以通过创建一个空物体,然后在该空物体下,,创建几个Tongle子物体,然后在空物体上加上一个组件 ToggleGroup,可以实现
这个空物体下的几个Toggle只可以勾选一个的效果. 其中ToggleGroup中的 AllowSwitchOff勾选上表示允许一个都不勾选,否则必须
勾选且只能勾选一个.
 
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附上Toggle的API
 

Description

A standard toggle that has an on / off state.

The toggle component is a Selectable that controls a child graphic which displays the on / off state. 

When a toggle event occurs a callback is sent to any registered listeners of onValueChanged.

Variables

graphic Graphic affected by the toggle.
group Group the toggle belongs to.
isOn Is the toggle on.
onValueChanged Callback executed when the value of the toggle is changed.
toggleTransition Transition mode for the toggle.

Public Functions

OnPointerClick Handling for when the toggle is ‘clicked‘.
OnSubmit Handling for when the submit key is pressed.
Rebuild Handling for when the canvas is rebuilt.

Inherited members

Static Variables

allSelectables List of all the selectable objects currently active in the scene.

Variables

enabled Enabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabled Has the Behaviour had enabled called.
gameObject The game object this component is attached to. A component is always attached to a game object.
tag The tag of this game object.
transform The Transform attached to this GameObject (null if there is none attached).
useGUILayout Disabling this lets you skip the GUI layout phase.
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
animationTriggers The AnimationTriggers for this selectable object.
animator Convenience function to get the Animator component on the GameObject.
colors The ColorBlock for this selectable object.
image Convenience function that converts the referenced Graphic to a Image, if possible.
interactable UI.Selectable.interactable.
navigation The Navigation setting for this selectable object.
spriteState The SpriteState for this selectable object.
targetGraphic Graphic that will be transitioned upon.
transition The type of transition that will be applied to the targetGraphic when the state changes.

UGUI-Canvas

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原文地址:http://www.cnblogs.com/pursuer-lzc/p/4534501.html

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