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public void GreetPeople(string name){// 做某些额外的事情,比如初始化之类,此处略EnglishGreeting(name);}public void EnglishGreeting(string name){Console.WriteLine("Morning, " + name);} |
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public void ChineseGreeting(string name){Console.WriteLine("早上好, " + name);} |
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public enum Language{English, Chinese}public void GreetPeople(string name, Language lang){//做某些额外的事情,比如初始化之类,此处略switch(lang){case Language.English:EnglishGreeting(name);break;case Language.Chinese:ChineseGreeting(name);break;}} |
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public void GreetPeople(string name, *** MakeGreeting){MakeGreeting(name);} |
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public void EnglishGreeting(string name)public void ChineseGreeting(string name) |
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public void GreetPeople(string name, GreetingDelegate MakeGreeting){MakeGreeting(name);} |
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using System;using System.Collections.Generic;using System.Text;namespace Delegate{//定义委托,它定义了可以代表的方法的类型public delegate void GreetingDelegate(string name);class Program{private static void EnglishGreeting(string name){Console.WriteLine("Morning, " + name);}private static void ChineseGreeting(string name){Console.WriteLine("早上好, " + name);}//注意此方法,它接受一个GreetingDelegate类型的参数,该参数是返回值为空,参数为string类型的方法private static void GreetPeople(string name, GreetingDelegate MakeGreeting){MakeGreeting(name);}static void Main(string[] args){GreetPeople("Jimmy Zhang", EnglishGreeting);GreetPeople("张子阳", ChineseGreeting);Console.ReadKey();}}} |
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static void Main(string[] args) {string name1, name2;name1 = "Jimmy Zhang";name2 = "张子阳";GreetPeople(name1, EnglishGreeting);GreetPeople(name2, ChineseGreeting);Console.ReadKey();} |
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static void Main(string[] args) {GreetingDelegate delegate1, delegate2;delegate1 = EnglishGreeting;delegate2 = ChineseGreeting;GreetPeople("Jimmy Zhang", delegate1);GreetPeople("张子阳", delegate2);Console.ReadKey();} |
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static void Main(string[] args) {GreetingDelegate delegate1;delegate1 = EnglishGreeting; // 先给委托类型的变量赋值delegate1 += ChineseGreeting; // 给此委托变量再绑定一个方法// 将先后调用 EnglishGreeting 与 ChineseGreeting 方法GreetPeople("Jimmy Zhang", delegate1);Console.ReadKey();} |
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static void Main(string[] args) {GreetingDelegate delegate1;delegate1 = EnglishGreeting; // 先给委托类型的变量赋值delegate1 += ChineseGreeting; // 给此委托变量再绑定一个方法// 将先后调用 EnglishGreeting 与 ChineseGreeting 方法delegate1 ("Jimmy Zhang");Console.ReadKey();} |
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static void Main(string[] args) {GreetingDelegate delegate1 = new GreetingDelegate(EnglishGreeting);delegate1 += ChineseGreeting; // 给此委托变量再绑定一个方法// 将先后调用 EnglishGreeting 与 ChineseGreeting 方法GreetPeople("Jimmy Zhang", delegate1);Console.WriteLine();delegate1 -= EnglishGreeting; //取消对EnglishGreeting方法的绑定// 将仅调用 ChineseGreetingGreetPeople("张子阳", delegate1);Console.ReadKey();} |
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namespace Delegate {//定义委托,它定义了可以代表的方法的类型public delegate void GreetingDelegate(string name);//新建的GreetingManager类public class GreetingManager{public void GreetPeople(string name, GreetingDelegate MakeGreeting) {MakeGreeting(name);}}class Program {private static void EnglishGreeting(string name) {Console.WriteLine("Morning, " + name);}private static void ChineseGreeting(string name) {Console.WriteLine("早上好, " + name);}static void Main(string[] args) {// ... ...}}} |
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static void Main(string[] args) {GreetingManager gm = new GreetingManager();gm.GreetPeople("Jimmy Zhang", EnglishGreeting);gm.GreetPeople("张子阳", ChineseGreeting);} |
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static void Main(string[] args) {GreetingManager gm = new GreetingManager();GreetingDelegate delegate1;delegate1 = EnglishGreeting;delegate1 += ChineseGreeting;gm.GreetPeople("Jimmy Zhang", delegate1);} |
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public class GreetingManager{//在GreetingManager类的内部声明delegate1变量public GreetingDelegate delegate1;public void GreetPeople(string name, GreetingDelegate MakeGreeting) {MakeGreeting(name);}} |
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static void Main(string[] args) {GreetingManager gm = new GreetingManager();gm.delegate1 = EnglishGreeting;gm.delegate1 += ChineseGreeting;gm.GreetPeople("Jimmy Zhang", gm.delegate1);} |
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public class GreetingManager{//在GreetingManager类的内部声明delegate1变量public GreetingDelegate delegate1;public void GreetPeople(string name) {if(delegate1!=null){ //如果有方法注册委托变量delegate1(name); //通过委托调用方法}}} |
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static void Main(string[] args) {GreetingManager gm = new GreetingManager();gm.delegate1 = EnglishGreeting;gm.delegate1 += ChineseGreeting;gm.GreetPeople("Jimmy Zhang"); //注意,这次不需要再传递 delegate1变量} |
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public class GreetingManager{//这一次我们在这里声明一个事件public event GreetingDelegate MakeGreet;public void GreetPeople(string name) {MakeGreet(name);}} |
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static void Main(string[] args) {GreetingManager gm = new GreetingManager();gm.MakeGreet = EnglishGreeting; // 编译错误1gm.MakeGreet += ChineseGreeting;gm.GreetPeople("Jimmy Zhang");} |
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private GreetingDelegate MakeGreet; //对事件的声明 实际是 声明一个私有的委托变量[MethodImpl(MethodImplOptions.Synchronized)]public void add_MakeGreet(GreetingDelegate value){this.MakeGreet = (GreetingDelegate) Delegate.Combine(this.MakeGreet, value);}[MethodImpl(MethodImplOptions.Synchronized)]public void remove_MakeGreet(GreetingDelegate value){this.MakeGreet = (GreetingDelegate) Delegate.Remove(this.MakeGreet, value);} |
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public delegate void GreetingDelegate(string name);当编译器遇到这段代码的时候,会生成下面这样一个完整的类:public sealed class GreetingDelegate:System.MulticastDelegate{public GreetingDelegate(object @object, IntPtr method);public virtual IAsyncResult BeginInvoke(string name, AsyncCallback callback, object @object);public virtual void EndInvoke(IAsyncResult result);public virtual void Invoke(string name);} |
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using System;using System.Collections.Generic;using System.Text;namespace Delegate {// 热水器public class Heater {private int temperature;public delegate void BoilHandler(int param); //声明委托public event BoilHandler BoilEvent; //声明事件// 烧水public void BoilWater() {for (int i = 0; i <= 100; i++) {temperature = i;if (temperature > 95) {if (BoilEvent != null) { //如果有对象注册BoilEvent(temperature); //调用所有注册对象的方法}}}}}// 警报器public class Alarm {public void MakeAlert(int param) {Console.WriteLine("Alarm:嘀嘀嘀,水已经 {0} 度了:", param);}}// 显示器public class Display {public static void ShowMsg(int param) { //静态方法Console.WriteLine("Display:水快烧开了,当前温度:{0}度。", param);}}class Program {static void Main() {Heater heater = new Heater();Alarm alarm = new Alarm();heater.BoilEvent += alarm.MakeAlert; //注册方法heater.BoilEvent += (new Alarm()).MakeAlert; //给匿名对象注册方法heater.BoilEvent += Display.ShowMsg; //注册静态方法heater.BoilWater(); //烧水,会自动调用注册过对象的方法}}} |
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namespace Delegate {class Heater {private int temperature; // 水温// 烧水public void BoilWater() {for (int i = 0; i <= 100; i++) {temperature = i;if (temperature > 95) {MakeAlert(temperature);ShowMsg(temperature);}}}// 发出语音警报private void MakeAlert(int param) {Console.WriteLine("Alarm:嘀嘀嘀,水已经 {0} 度了:" , param);}// 显示水温private void ShowMsg(int param) {Console.WriteLine("Display:水快开了,当前温度:{0}度。" , param);}}class Program {static void Main() {Heater ht = new Heater();ht.BoilWater();}}} |
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// 热水器public class Heater {private int temperature;// 烧水private void BoilWater() {for (int i = 0; i <= 100; i++) {temperature = i;}}}// 警报器public class Alarm{private void MakeAlert(int param) {Console.WriteLine("Alarm:嘀嘀嘀,水已经 {0} 度了:" , param);}}// 显示器public class Display{private void ShowMsg(int param) {Console.WriteLine("Display:水已烧开,当前温度:{0}度。" , param);}} |
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using System;using System.Collections.Generic;using System.Text;namespace Delegate {// 热水器public class Heater {private int temperature;public string type = "RealFire 001"; // 添加型号作为演示public string area = "China Xi‘an"; // 添加产地作为演示//声明委托public delegate void BoiledEventHandler(Object sender, BoiledEventArgs e);public event BoiledEventHandler Boiled; //声明事件// 定义BoiledEventArgs类,传递给Observer所感兴趣的信息//继承EventArgspublic class BoiledEventArgs : EventArgs {public readonly int temperature;//public BoiledEventArgs(int temperature) {this.temperature = temperature;}} |
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// 可以供继承自 Heater 的类重写,以便继承类拒绝其他对象对它的监视protected virtual void OnBoiled(BoiledEventArgs e) {if (Boiled != null) { // 如果有对象注册Boiled(this, e); // 调用所有注册对象的方法}}// 烧水。public void BoilWater() {for (int i = 0; i <= 100; i++) {temperature = i;if (temperature > 95) {//建立BoiledEventArgs 对象。BoiledEventArgs e = new BoiledEventArgs(temperature);OnBoiled(e); // 调用 OnBoiled方法}}}}// 警报器public class Alarm {public void MakeAlert(Object sender, Heater.BoiledEventArgs e) {Heater heater = (Heater)sender; //这里是不是很熟悉呢?//访问 sender 中的公共字段Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type);Console.WriteLine("Alarm: 嘀嘀嘀,水已经 {0} 度了:", e.temperature);Console.WriteLine();}}// 显示器public class Display {public static void ShowMsg(Object sender, Heater.BoiledEventArgs e) { //静态方法Heater heater = (Heater)sender;Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type);Console.WriteLine("Display:水快烧开了,当前温度:{0}度。", e.temperature);Console.WriteLine();}}class Program {static void Main() {Heater heater = new Heater();Alarm alarm = new Alarm();heater.Boiled += alarm.MakeAlert; //注册方法heater.Boiled += (new Alarm()).MakeAlert; //给匿名对象注册方法heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert); //也可以这么注册heater.Boiled += Display.ShowMsg; //注册静态方法heater.BoilWater(); //烧水,会自动调用注册过对象的方法}}} |
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原文地址:http://www.cnblogs.com/sdya/p/4543580.html