一直想自己写个游戏玩玩,好像很厉害的样子,终于今天下定决心写了个最经典的休闲的小游戏——贪吃蛇,当然也有借鉴别人的程序,但是整个代码都是和别人不一样的,直接上代码吧:
#include <conio.h> #include <iostream> #include <vector> #include <time.h> using namespace std; #define ROW 22 #define COL 22 struct Point { char ch; int x; int y; }; void Refresh(vector<Point> vec1,vector<Point> vec2,Point pt,int grade,int speed); void move(vector<Point> &vec,int dir,int touch,bool &flag); Point produce_food(vector<Point> vec); bool IsGameOver(vector<Point> vec1,vector<Point> vec2); void main() { cout<<endl<<endl<<endl; cout<<"\t"<<"游戏即将开始!"; int start=clock(); while(clock()-start<=1000); for(int i=3;i>=0;i--) { start=clock(); while(clock()-start<=1000); system("cls"); cout<<endl<<endl; cout<<"\t"<<i<<endl; } Point pt; vector<Point> snake; int length=1,head=3,tail=0; for(int i=0;i<3;i++) { pt.ch='*'; pt.x=1; pt.y=i+1; snake.push_back(pt); } pt.ch='#'; pt.x=1;pt.y=4; snake.push_back(pt); vector<Point> env; for(int i=0;i<ROW;i++) { for(int j=0;j<COL;j++) { if(i==0 || i==ROW-1) { pt.ch='-';pt.x=i;pt.y=j; env.push_back(pt); } if(i!=0 && i!=ROW-1) { if(j==0 || j==COL-1) { pt.ch='|';pt.x=i;pt.y=j; env.push_back(pt); } else { pt.ch=' ';pt.x=i;pt.y=j; env.push_back(pt); } } } } int direction=77; int speed=500,grade=1; int timeover=1; int touch=0; Point food; srand(time(0)); food=produce_food(env); bool flag=true; while(1) { touch=0; start=clock(); while((timeover=(clock()-start<=speed)) && !kbhit()); if(timeover) {getch();direction=getch();} if(food.x==(snake.end()-1)->x && food.y==(snake.end()-1)->y) { touch=1;length++; food=produce_food(env); } if(length>=8) {length-=8;grade++;speed-=50;} move(snake,direction,touch,flag); if(IsGameOver(env,snake) && flag) { Refresh(env,snake,food,grade,speed); } else { cout<<"game over"<<endl; exit(1); } } } void Refresh(vector<Point> vec1,vector<Point> vec2,Point pt ,int grade,int speed) { system("cls"); for(vector<Point>::iterator ite2=vec2.begin();ite2<vec2.end();ite2++) { for(vector<Point>::iterator ite1=vec1.begin();ite1<vec1.end();ite1++) { if(ite1->x==ite2->x && ite1->y==ite2->y) ite1->ch=ite2->ch; } } for(vector<Point>::iterator ite=vec1.begin();ite<vec1.end();ite++) { if(ite->x==pt.x && ite->y==pt.y) ite->ch='$'; cout<<ite->ch<<' '; if(ite->x==4 && ite->y==COL-1) cout<<"等级为:"<<grade; if(ite->x==6 && ite->y==COL-1) cout<<"时间间隔:"<<speed; if(ite->x==8 && ite->y==COL-1) cout<<"开发者:dapeng dai"; if(ite->y==COL-1) cout<<endl; } } void move(vector<Point> &vec,int dir,int touch,bool &flag) { Point pt; vector<Point>::iterator ite=vec.end()-1; switch(dir) { case 77: ite->ch='*'; pt.x=(ite->x);pt.y=(ite->y)+1;pt.ch='#'; for(vector<Point>::iterator it=vec.begin();it<vec.end();it++) { if(it->x==pt.x && it->y==pt.y) flag=false; } vec.push_back(pt); if(!touch) vec.erase(vec.begin()); break; case 75: ite->ch='*'; pt.x=(ite->x);pt.y=(ite->y)-1;pt.ch='#'; for(vector<Point>::iterator it=vec.begin();it<vec.end();it++) { if(it->x==pt.x && it->y==pt.y) flag=false; } vec.push_back(pt); if(!touch) vec.erase(vec.begin()); break; case 72: ite->ch='*'; pt.x=(ite->x)-1;pt.y=(ite->y);pt.ch='#'; for(vector<Point>::iterator it=vec.begin();it<vec.end();it++) { if(it->x==pt.x && it->y==pt.y) flag=false; } vec.push_back(pt); if(!touch) vec.erase(vec.begin()); break; case 80: ite->ch='*'; pt.x=(ite->x)+1;pt.y=(ite->y);pt.ch='#'; for(vector<Point>::iterator it=vec.begin();it<vec.end();it++) { if(it->x==pt.x && it->y==pt.y) flag=false; } vec.push_back(pt); if(!touch) vec.erase(vec.begin()); break; default: break; } } Point produce_food(vector<Point> vec) { int x=0,y=0; do { x=rand()%(ROW-2)+1; y=rand()%(COL-2)+1; } while ((vec.begin()+(ROW*x+y))->ch!=' '); Point pt; pt.x=x;pt.y=y;pt.ch='$'; return pt; } bool IsGameOver(vector<Point> vec1,vector<Point> vec2) { if((vec2.end()-1)->x==0 ||(vec2.end()-1)->x==ROW-1 || (vec2.end()-1)->y==0 || (vec2.end()-1)->y==COL-1) { return false; } return true; }程序写的有点长,但是可以完美运行了
希望大家多多指教。
自己第一个控制台的游戏——贪吃蛇,布布扣,bubuko.com
原文地址:http://blog.csdn.net/daida2008/article/details/34433495