// 矩形重叠类型注释 // CORNER_OVERLAP // -------------------- // | | // | | // | **********|********** // | * | * // | * | * // ---------*---------| * // * * // * * // ********************* // // ANCHOR_OVERLAP // ---- // | | // | | // *******|**|******* // * | | * // * | | * // * ---- * // * * // ****************** // SAME_WIDTH_OVERLAP // |-----------------| // | | // ******************| // |-----------------* // * * // ******************* // // INSIDE_OVERLAP // ********************** // * * // * --------- * // * | | * // * | | * // * --------- * // * * // ********************** // // CROSS_OVERLAP // ----- // | | // | | // *****|***|****** // * | | * // * | | * // *****|***|****** // | | // ----- typedef enum EM_RectOverlapType { NO_OVERLAP, CORNER_OVERLAP, ANCHOR_OVERLAP, SAME_WIDTH_OVERLAP, INSIDE_OVERLAP, CROSS_OVERLAP, ERROR_OVERLAP, }EM_RectOverlapType; //判断Rect重叠的类型,判定方法 //NO_OVERLAP: 重叠矩形面积为0 //CORNER_OVERLAP: 重叠矩形的一个角的两条边,与被判定矩形的一个角的两条边坐标一致(角的2条边) //SAME_WIDTH_OVERLAP: 两个矩形的横向坐标或者纵向坐标一致,并且重叠。 //ANCHOR_OVERLAP: 重叠矩形的三条边与被判定矩形的三条边重叠(3个边) //INSIDE_OVERLAP: 重叠矩形与被判定矩形的其中之一完全重合(4个边) //CROSS_OVERLAP : 重叠矩形的平行的两条边与被判定矩形之一的对应两条边重叠,另两条边与另一个被判定矩形的对应的另两条边重叠(2对对应的两条边) //后三种的相同部分是都有平行的两条边重合,所以判定先重后三行开始 EM_RectOverlapType JudgeOverlapTypeByTwoRect(const EM_RECT& firstRect,const EM_RECT& overlapRect) { if ( (overlapRect.left == firstRect.left) && (overlapRect.right==firstRect.right))//平行2条边 { if ( (overlapRect.top == firstRect.top) )//3条边 { if (overlapRect.bottom == firstRect.bottom)//4条边 { return INSIDE_OVERLAP; } else { return ANCHOR_OVERLAP; } } else if (overlapRect.bottom == firstRect.bottom) { if (overlapRect.top == firstRect.top) { return INSIDE_OVERLAP; } else { return ANCHOR_OVERLAP; } } else { return SAME_WIDTH_OVERLAP; } } else if ((overlapRect.top == firstRect.top) && (overlapRect.bottom == firstRect.bottom) ) { return SAME_WIDTH_OVERLAP; } else { return CORNER_OVERLAP; } } EM_RectOverlapType JudgeOverlapType(const EM_RECT& firstRect,const EM_RECT& secondRect,const EM_RECT& overlapRect) { EM_RectOverlapType firstType = JudgeOverlapTypeByTwoRect(firstRect,overlapRect); if (ERROR_OVERLAP != firstType) { return firstType; } else { EM_RectOverlapType secondType = JudgeOverlapTypeByTwoRect(secondRect,overlapRect); if (ERROR_OVERLAP != secondType) { return secondType; } else { return ERROR_OVERLAP; } } } EM_RectOverlapType GetRectOverlapType(const EM_RECT& firstRect,const EM_RECT& secondRect) { EM_RECT overlapRect = GetOverlapRect(firstRect,secondRect); long overlapRectSize = GetEM_RECTSize(overlapRect); if (overlapRectSize) { return JudgeOverlapType(firstRect,secondRect,overlapRect); } else { return NO_OVERLAP; } }
原文地址:http://www.cnblogs.com/Dennis-mi/p/3812072.html