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最近在编译opengl编程指南第八版的示例代码,如下
1 #include <iostream> 2 #include "vgl.h" 3 #include "LoadShaders.h" 4 5 using namespace std; 6 7 8 enum VAO_IDs { Triangles, NumVAOs }; 9 enum Buffer_IDs { ArrayBuffer, NumBuffers }; 10 enum Attrib_IDs { vPosition = 0 }; 11 GLuint VAOs[NumVAOs]; 12 GLuint Buffers[NumBuffers]; 13 const GLuint NumVertices = 6; 14 15 void 16 init(void) 17 { 18 glGenVertexArrays(NumVAOs, VAOs); 19 glBindVertexArray(VAOs[Triangles]); 20 GLfloat vertices[NumVertices][2] = { 21 { -0.90, -0.90 }, // Triangle 1 22 { 0.85, -0.90 }, 23 { -0.90, 0.85 }, 24 { 0.90, -0.85 }, // Triangle 2 25 { 0.90, 0.90 }, 26 { -0.85, 0.90 } 27 }; 28 glGenBuffers(NumBuffers, Buffers); 29 glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]); 30 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), 31 vertices, GL_STATIC_DRAW); 32 ShaderInfo shaders[] = { 33 { GL_VERTEX_SHADER, "triangles.vert" }, 34 { GL_FRAGMENT_SHADER, "triangles.frag" }, 35 { GL_NONE, NULL } 36 }; 37 GLuint program = LoadShaders(shaders); 38 glUseProgram(program); 39 glVertexAttribPointer(vPosition, 2, GL_FLOAT, 40 GL_FALSE, 0, BUFFER_OFFSET(0)); 41 glEnableVertexAttribArray(vPosition); 42 } 43 44 void 45 display(void) 46 { 47 glClear(GL_COLOR_BUFFER_BIT); 48 glBindVertexArray(VAOs[Triangles]); 49 glDrawArrays(GL_TRIANGLES, 0, NumVertices); 50 glFlush(); 51 } 52 53 int 54 main(int argc, char** argv) 55 { 56 glutInit(&argc, argv); 57 glutInitDisplayMode(GLUT_RGBA); 58 glutInitWindowSize(512, 512); 59 glutInitContextVersion(4, 3); 60 glutInitContextProfile(GLUT_CORE_PROFILE); 61 glutCreateWindow(argv[0]); 62 if (glewInit()) { 63 cerr << "Unable to initialize GLEW ... exiting" << endl; 64 exit(EXIT_FAILURE); 65 } 66 init(); 67 glutDisplayFunc(display); 68 glutMainLoop(); 69 }
shader代码如下:
//顶点shader #version 430 core layout(location = 0) in vec4 vPosition; void main(){ gl_Position = vPosition; }
//片元shader #version 430 core out vec4 fColor; void main(){ fColor = vec4(0.0, 0.0, 1.0, 1.0); }
在编译成功运行的时候老是在glGenVertexArrays和glBindVertexArray两个函数出crash,在stackoverflow上面找到了解决的办法,GLEW has trouble accessing some parts of the opengl core profile by default, so saying "glewExperimental = GL_TRUE;" before your call to glewInit() might help.因此只需要加这么一行代码就可以了
1 int 2 main(int argc, char** argv) 3 { 4 glutInit(&argc, argv); 5 glutInitDisplayMode(GLUT_RGBA); 6 glutInitWindowSize(512, 512); 7 glutInitContextVersion(4, 3); 8 glutInitContextProfile(GLUT_CORE_PROFILE); 9 glutCreateWindow(argv[0]); 10 glewExperimental = GL_TRUE;//add 11 if (glewInit()) { 12 cerr << "Unable to initialize GLEW ... exiting" << endl; 13 exit(EXIT_FAILURE); 14 } 15 init(); 16 glutDisplayFunc(display); 17 glutMainLoop(); 18 }
运行结果如下
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原文地址:http://www.cnblogs.com/zxh1210603696/p/4556879.html