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Cocos2d3.0 制作PList文件

时间:2014-05-03 16:27:48      阅读:380      评论:0      收藏:0      [点我收藏+]

标签:stringutils   cocos2d-x   fileutils   cocos2d-x3.0   plist   



        auto root = Dictionary::create();
        auto string = String::create("string element value");
        root->setObject(string, "string element key");
        
        auto array = Array::create();
        
        auto dictInArray = Dictionary::create();
        dictInArray->setObject(String::create("string in dictInArray value 0"), "string in dictInArray key 0");
        dictInArray->setObject(String::create("string in dictInArray value 1"), "string in dictInArray key 1");
        array->addObject(dictInArray);
        
        array->addObject(String::create("string in array"));
        
        auto arrayInArray = Array::create();
        arrayInArray->addObject(String::create("string 0 in arrayInArray"));
        arrayInArray->addObject(String::create("string 1 in arrayInArray"));
        array->addObject(arrayInArray);
        
        root->setObject(array, "array");
        
        auto dictInDict = Dictionary::create();
        dictInDict->setObject(String::create("string in dictInDict value"), "string in dictInDict key");
        
        //add boolean to the plist
        auto booleanObject = Bool::create(true);
        dictInDict->setObject(booleanObject, "bool");
        
        //add interger to the plist
        auto intObject = Integer::create(1024);
        dictInDict->setObject(intObject, "integer");
        
        //add float to the plist
        auto floatObject = Float::create(1024.1024f);
        dictInDict->setObject(floatObject, "float");
        
        //add double to the plist
        auto doubleObject = Double::create(1024.123);
        dictInDict->setObject(doubleObject, "double");
        
        
        
        root->setObject(dictInDict, "dictInDict, Hello World");
        
        // end with /
        std::string writablePath = FileUtils::getInstance()->getWritablePath();
        std::string fullPath = writablePath + "text.plist";
        if(root->writeToFile(fullPath.c_str()))
            log("see the plist file at %s", fullPath.c_str());
        else
            log("write plist file failed");
        
      
        
        auto loadDict = __Dictionary::createWithContentsOfFile(fullPath.c_str());
        auto loadDictInDict = (__Dictionary*)loadDict->objectForKey("dictInDict, Hello World");
        auto boolValue = (__String*)loadDictInDict->objectForKey("bool");
        CCLOG("%s",boolValue->getCString());
        auto floatValue = (__String*)loadDictInDict->objectForKey("float");
        CCLOG("%s",floatValue->getCString());
        auto intValue = (__String*)loadDictInDict->objectForKey("integer");
        CCLOG("%s",intValue->getCString());
        auto doubleValue = (__String*)loadDictInDict->objectForKey("double");
        CCLOG("%s",doubleValue->getCString());


Cocos2d3.0 制作PList文件,布布扣,bubuko.com

Cocos2d3.0 制作PList文件

标签:stringutils   cocos2d-x   fileutils   cocos2d-x3.0   plist   

原文地址:http://blog.csdn.net/qqmcy/article/details/24886527

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