标签:ios coregraphics
简单的利用话不多说,全在代码里面,挺简单的一个东西
///画身体 void drawBody(CGContextRef context,CGRect rect) { ///设置颜色 [[UIColor yellowColor] set]; CGFloat startX = 100; CGFloat startY = 120; ///将画笔移动到指定位置 CGContextMoveToPoint(context, startX, startY); CGFloat circleUpX = startX + r; CGFloat circleUpY = startY; ///画弧,参数分别为图形上下文,圆心x,圆心y,半径,起始弧度,终止弧度,方向(1是顺时针,0是逆时针) CGContextAddArc(context, circleUpX, circleUpY, r, 0, M_PI, 1); CGFloat lineX = circleUpX +r; CGFloat lineY = circleUpY; ///划线 CGContextAddLineToPoint(context, lineX, lineY); CGFloat circleDownX = lineX - r; CGFloat circleDownY = lineY + r; CGContextAddArc(context, circleDownX, circleDownY, r, 0, M_PI, 0); ///合并线条 CGContextClosePath(context); ///绘制图形,并填充颜色 CGContextFillPath(context); } ///画嘴巴 void drawMouth(CGContextRef context,CGRect rect) { CGFloat mouthStartX = 150; CGFloat mouthStartY = 250; CGContextMoveToPoint(context, mouthStartX, mouthStartY); CGFloat mouthEndX = 250; CGFloat mouthEndY = 250; CGFloat controlX = 200; CGFloat controlY = 270; ///画贝塞尔曲线,参数分别为图形上下文,控制点x。控制点y,结束点x,结束点y(一个控制点) ///两个控制点的方法为CGContextAddCurveToPoint CGContextAddQuadCurveToPoint(context, controlX, controlY, mouthEndX, mouthEndY); ///设置颜色 CGContextSetRGBStrokeColor(context, 0, 0, 0, 1); ///设置线宽 CGContextSetLineWidth(context, 2); ///绘图但只画边框 CGContextStrokePath(context); } ///画眼睛 void drawEyy(CGContextRef context,CGRect rect) { CGFloat startX = 100; CGFloat startY = 120; CGContextMoveToPoint(context, startX, startY); CGContextSetLineWidth(context, 15); CGFloat endX = 100 + r * 2; CGFloat endY = 120; CGContextAddLineToPoint(context, endX, endY); [[UIColor blackColor] set]; CGContextStrokePath(context); CGFloat blackEyyX = startX + r; CGFloat blackEyyY = startY; CGContextAddArc(context, blackEyyX, blackEyyY, r * 0.5, 0, M_PI * 2, 1); CGContextFillPath(context); CGFloat whiteEyyX = blackEyyX; CGFloat whiteEyyY = blackEyyY; [[UIColor whiteColor] set]; CGContextAddArc(context, whiteEyyX, whiteEyyY, r * 0.4, 0, M_PI * 2, 1); CGContextFillPath(context); CGFloat grayEyyX = blackEyyX; CGFloat grayEyyY = blackEyyY; [[UIColor grayColor] set]; CGContextAddArc(context, grayEyyX, grayEyyY, r * 0.2, 0, M_PI * 2, 1); CGContextFillPath(context); }点击我下载源代码
标签:ios coregraphics
原文地址:http://blog.csdn.net/zhwezhwe/article/details/46442327