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SDL音频播放

时间:2015-06-17 10:55:50      阅读:100      评论:0      收藏:0      [点我收藏+]

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gcc -o tutorial03 tutorial03.c -lavutil -lavformat -lavcodec -lz -lm \
`sdl-config --cflags --libs`

AUDIO名词解释:
samples:采样,通过PCM来采样,通常样本16bit,PCM的采样精度从14-bit发展到16-bit、18-bit、20-bit直到24-bit
Samples rate:采样率,22.05KHz and 44.1KHz,每秒从连续信号中提取并组成离散信号的采样个数
位速:采样率*样本bit*通道数,CD上未经压缩的音频位速是1411.2 kbit/s(16 位/采样点 × 44100 采样点/秒 × 2 通道)

pFormatCtx->streams[i]->codec->codec_type==CODEC_TYPE_AUDIO , 在for循环找找到audiostream的索引i
AVCodecContext *aCodecCtx=pFormatCtx->streams[audioStream]->codec; 得到音频编码的信息

SDL_AudioSpec  wanted_spec,spec;
wanted_spec.freq = aCodecCtx->sample_rate;   //采样率
wanted_spec.format = AUDIO_S16SYS;
//告诉SDL使用什么格式,S指代signed,16为样本16bit,SYS指代大小端由系统决定
wanted_spec.channels = aCodecCtx->channels; //有多少个通道
wanted_spec.silence = 0; //silence值,由于为signed,故为0
wanted_spec.samples =1024; //缓存大小
wanted_spec.callback = audio_callback; //音频的回调函数

wanted_spec.userdata = aCodecCtx; //给回调函数处理的数据
SDL_OpenAudio(&wanted_spec, &spec)
返回-1则打开失败,spec为NULL则以wanted_spec指定的方式播放,若spec不为NULL,则使用根据硬件改变的spec指定的方式播放,而wanted_spec可以删除

VCodec         *aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
avcodec_open(aCodecCtx, aCodec);
找到解码器,并进行解码

typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;        //为包的总数
int size;    //为所有包的大小
SDL_mutex *mutex; //互斥锁
SDL_cond *cond; //条件变量
} PacketQueue;
我们自己创建的用于构建Packet队列的数据结构

AVPacketList
A simple linked list for packets.
AVPacket pkt
AVPacketList * next

void packet_queue_init(PacketQueue *q)
{

    memset(q,0,sizeof(PacketQueue));
    q->mutex = SDL_CreateMutex();
    q->cond=SDL_CreateCond();
}

对PacketQueue数据结构进行初始化

用于给PacketQueue数据结构中填入包的函数
int    packet_queue_put(PacketQueue    *q,AVPacket    *pkt)
{
    AVPacketList    *pkt1;
    if(av_dup_packet(pkt)<0)
    {
        return    -1;    //检查是否为NULL,为NULL则自己填充,否则返回-1
    }
    pkt1    =    av_malloc(sizeof(AVPacketList));//给AVPacketList分配空间
   

    if (!pkt1)
        return -1;
    pkt1->pkt = *pkt;
    pkt1->next = NULL;
    SDL_LockMutex(q->mutex); //对PacketQueue进行操作,先锁定互斥变量
    if (!q->last_pkt)
        q->first_pkt = pkt1;
    else
        q->last_pkt->next = pkt1;
    q->last_pkt = pkt1;
    q->nb_packets++;
    q->size += pkt1->pkt.size;
    SDL_CondSignal(q->cond); //发送条件信号,方便等待数据的地方唤醒
    SDL_UnlockMutex(q->mutex); //解锁
    return 0;
}

接收数据
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
    AVPacketList    *pkt1;
    int    ret;
    SDL_LockMutex(q->mutex);//锁定mutex
    for(;;)
    {
        if(quit)
        {
            ret    =-1;
            break;
        }
        pkt1=q->first_pkt;
        if (pkt1) {
            q->first_pkt = pkt1->next;
            if (!q->first_pkt)
                q->last_pkt = NULL;
            q->nb_packets--;
            q->size -= pkt1->pkt.size;
            *pkt = pkt1->pkt;
            av_free(pkt1);
            ret = 1;
            break;
        }
        else if (!block) {
            ret = 0;
            break;
        }
        else {
            SDL_CondWait(q->cond, q->mutex);
        }
    }
    SDL_UnlockMutex(q->mutex);
    return ret;
}
SDL_CondWait先检测是否满足条件,若不满足,解锁mutex,wait,直至被SDL_CondSignal()函数或者SDL_CondBroadcast()函数通知,则锁定mutex并返回

 

void SDL_PauseAudio(int pause_on)
控制播放与暂停,当pause_on为0时,播放数据,若数据未准备,则播放静音

播放的回调函数,格式必须为void callback(void *userdata, Uint8 *stream, int len),这里的userdata就是我们给到SDL的指针,stream是我们要把声音数据写入的缓冲区指针,len是缓冲区的大小。
void audio_callback(void *userdata, Uint8 *stream, int len) {

struct    mydata    *data=(struct    mydata*)userdata;
AVCodecContext *aCodecCtx = (AVCodecContext *)data->pFormatCtx;
PacketQueue *audioq=data->audioq;
int len1, audio_size;
//静态的数据为了可以多次调用回调函数,而每次不一定处理完了数据
static uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
//audio_buf的大小为1.5倍的声音帧的大小以便于有一个比较好的缓冲
static unsigned int audio_buf_size = 0;
static unsigned int audio_buf_index = 0;

while(len > 0) {
    if(audio_buf_index >= audio_buf_size) {
     
      audio_size = audio_decode_frame(aCodecCtx, audio_buf,
                                      sizeof(audio_buf));
      if(audio_size < 0) {
   
    audio_buf_size = 1024;
    memset(audio_buf, 0, audio_buf_size);
      } else {
    audio_buf_size = audio_size;
      }
      audio_buf_index = 0;
    }
    len1 = audio_buf_size - audio_buf_index;
    if(len1 > len)
      len1 = len;
    memcpy(stream, (uint8_t *)audio_buf + audio_buf_index, len1);
    len -= len1;
    stream += len1;
    audio_buf_index += len1;
}
}

对音频数据进行解码,被解码的数据存在audio_buf中,buf_size告诉函数audio_buf缓冲区多大,返回值为解码的数据数量,结束时返回-1,否则返回被解码的bytes数。
int audio_decode_frame(AVCodecContext *aCodecCtx, uint8_t *audio_buf,
                       int buf_size,PacketQueue *audioq) {

static AVPacket pkt;
static uint8_t *audio_pkt_data = NULL;
static int audio_pkt_size = 0;
int len1, data_size;
for(;;) {
    while(audio_pkt_size > 0) {    //该循环从末尾开始
      data_size = buf_size;    //avcodec_decode_audio2必须先指定输出缓冲大小
      len1 = avcodec_decode_audio2(aCodecCtx, (int16_t *)audio_buf, &data_size, audio_pkt_data, audio_pkt_size);

 

//对数据进行解码
      if(len1 < 0) {
   
    audio_pkt_size = 0;
    break;
      }
      audio_pkt_data += len1;
      audio_pkt_size -= len1; //静态数据,可能包里面有多个帧,故下次调用继续
      if(data_size <= 0) {
   
    continue;
      }
     
      return data_size;
    }
    if(pkt.data)
      av_free_packet(&pkt);
    if(quit) {
      return -1;
    }
    if(packet_queue_get(&audioq, &pkt, 1) < 0) {
      return -1;
    }
    audio_pkt_data = pkt.data;
    audio_pkt_size = pkt.size;
}
}

int avcodec_decode_audio2(AVCodecContext *avctx, int16_t *samples, int *frame_size_ptr, uint8_t *buf, int buf_size)
输出为samples,如果没有可以解码的frame_size_ptr返回0,否则其为被解码的大小。你必须分配frame_size_ptr为samples的缓存大小在你调用该函数时。
返回负数为错误,返回解码的字节数或0指示没有被解码的。
The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than the actual read bytes because some optimized bitstream readers read 32 or 64 bits at once and could read over the end. The end of the input buffer buf should be set to 0 to ensure that no overreading happens for damaged MPEG streams.
Note:You might have to align the input buffer buf and output buffer samples. The alignment requirements depend on the CPU: on some CPUs it isn‘t necessary at all, on others it won‘t work at all if not aligned and on others it will work but it will have an impact on performance. In practice, the bitstream should have 4 byte alignment at minimum and all sample data should be 16 byte aligned unless the CPU doesn‘t need it (AltiVec and SSE do). If the linesize is not a multiple of 16 then there‘s no sense in aligning the start of the buffer to 16.

SDL音频播放

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原文地址:http://www.cnblogs.com/lidabo/p/4582388.html

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