标签:
头
#ifndef __TEST_H__
#define __TEST_H__
#include "cocos2d.h"
USING_NS_CC;
class Test : public Layer
{
public: //不要忘记public不然默觉得private的不能正常执行
static Scene * createScene();
virtual bool init();
CREATE_FUNC(Test);
};
#endif //__TEST_H__
源文件
#include "Test.h"
USING_NS_CC;
Scene * Test::createScene()
{
auto scene = Scene::create();
auto layer = Test::create();
scene->addChild(layer);
return scene;
}
bool Test::init()
{
if (!Layer::init())
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto label = LabelTTF::create("Hello World", "Arial", 24);
label->setPosition(Vec2(origin.x + visibleSize.width/2,origin.y + visibleSize.height - label ->getContentSize().height));
this->addChild(label, 1);
return true;
}
然后在AppDelegate.cpp中。加入头文件
#include "AppDelegate.h"
#include "HelloWorldScene.h"
#include "Test.h" //加入头文件
USING_NS_CC;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLView::create("My Game");
director->setOpenGLView(glview);
}
// turn on display FPS
director->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don‘t call this
director->setAnimationInterval(1.0 / 60);
// create a scene. it‘s an autorelease object
//auto scene = HelloWorld::createScene();
auto scene = Test::createScene(); //实例化场景
// run
director->runWithScene(scene); //把实例化的场景名加进来就能够了
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it‘s be invoked too
void AppDelegate::applicationDidEnterBackground() {
Director::getInstance()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
Director::getInstance()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
Cocos2d-x 3.0 创建一个场景,并设置现场的时候,项目开始执行上主动
标签:
原文地址:http://www.cnblogs.com/lcchuguo/p/4586329.html