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WINDOWS 2000以后的操作系统才支持IOCP。WINSOCK2.0才支持IOCP。
首先要有一个WINSOCK2.PAS的WINSOCK2.0接口调用声明单元。
WINSOCK的版本号: WINSOCK_VERSION = $0202;
动态库:ws2_32 = ‘ws2_32.dll‘;
1)服务端首先要创建一个监听SOCKET,用于监听客户端连接。
1.1)加载WINSOCK2协议
if WSAStartup($0202, WsaData) <> 0 then
raise ESocketError.Create(GetLastWsaErrorStr);
1.2)创建服务端监听SOCKET
VAR FSocket: TSocket;
FSocket := WSASocket(PF_INET, SOCK_STREAM, 0, nil, 0, WSA_FLAG_OVERLAPPED);
if FSocket = INVALID_SOCKET then
raise ESocketError.Create(GetLastWsaErrorStr);
1.3)为创建的服务端监听SOCKET准备IP地址,端口号。。。
var Addr: TSockAddr;
FillChar(Addr, SizeOf(Addr), 0);
Addr.sin_family := AF_INET;
Addr.sin_port := htons(FPort);
Addr.sin_addr.S_addr := htonl(INADDR_ANY); //在任何地址上监听,如果有多块网卡,会每块都监听
1.4)为服务端监听SOCKET绑定
if bind(FSocket, @Addr, SizeOf(Addr)) <> 0 then
raise ESocketError.Create(GetLastWsaErrorStr);
1.5)在服务端监听SOCKET上开启监听
if listen(FSocket, MaxInt) <> 0 then
raise ESocketError.Create(GetLastWsaErrorStr);
1.6)服务端监听线程。当然也可以在主线程执行一个WHILE循环不停地接收客户端的连接,但使用监听线程显然更好。
var
ClientSocket: TSocket;
ClientSocket := WSAAccept(FSocket, nil, nil, nil, 0); // FSocket就是前面已经创建好的服务端监听SOCKET
if ClientSocket <> INVALID_SOCKET then begin
PostQueuedCompletionStatus(FIocpHandle, 0, ClientSocket, nil); // 客户端连接被提交到完成端口队列中
end;
2)IOCP
2.1)创建完成端口。
var FIocpHandle: THandle;
FIocpHandle := CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);
if FIocpHandle = 0 then
raise ESocketError.Create(GetLastErrorStr);
2.1)将客户端连接和IOCP绑定
var cSocket: PClientSocket;
CreateIoCompletionPort(ClientSocket, FIOCPHandle, DWORD(cSocket), 0);
2.2)接收客户端数据
type
{* 完成端口操作定义 *}
TIocpOperate = (ioNone, ioRead, ioWrite, ioStream, ioExit);
PIocpRecord = ^TIocpRecord;
TIocpRecord = record
Overlapped: TOverlapped; //完成端口重叠结构
WsaBuf: TWsaBuf; //完成端口的缓冲区定义
IocpOperate: TIOCPOperate; //当前操作类型
end;
var FIocpRecv: PIocpRecord;
iFlags, iTransfer: Cardinal;
FIocpRecv.Overlapped.Internal := 0;
FIocpRecv.Overlapped.InternalHigh := 0;
FIocpRecv.Overlapped.Offset := 0;
FIocpRecv.Overlapped.OffsetHigh := 0;
FIocpRecv.Overlapped.hEvent := 0;
FIocpRecv.IocpOperate := ioRead;
iFlags := 0;
WSARecv(FSocket, @FIocpRecv.WsaBuf, 1, iTransfer, iFlags, @FIocpRecv.Overlapped, nil);
3)工作线程处理接收到的客户端数据
3.1)工作线程是最繁忙,服务器上CPU的数量决定了工作线程的数量,CPU数量越多可以创建的工作线程数量也就越多。
TClientSocket = record
Lock: TCriticalSection;
SocketHandle: TSocketHandle;
IocpRecv: TIocpRecord; //投递请求结构体
IdleDT: TDateTime;
end;
PClientSocket = ^TClientSocket;
var
ClientSocket: PClientSocket;
IocpRecord: PIocpRecord;
iWorkCount: Cardinal;
GetQueuedCompletionStatus(FIocpHandle, iWorkCount, DWORD(ClientSocket), POverlapped(IocpRecord), INFINITE);
IOCP大致的流程就是这样,当然服务端发送数据给客户端的代码此处省略,相信读者根据接收代码已经知道怎么弄了。
一并省略术语和细节。
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原文地址:http://www.cnblogs.com/hnxxcxg/p/4605486.html