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using UnityEngine; using System.Collections; [ExecuteInEditMode] public class ControlParticle : MonoBehaviour { public int renderQueue = 30000; public bool runOnlyOnce = false; void Start() { Update(); } void Update() { if (renderer != null && renderer.sharedMaterial != null) { renderer.sharedMaterial.renderQueue = renderQueue; } if (runOnlyOnce && Application.isPlaying) { this.enabled = false; } } }
把这段代码加到粒子上,然后调整renderQueue 即可
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原文地址:http://www.cnblogs.com/lihonglin2016/p/4614637.html