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``Accordian‘‘ Patience |
You are to simulate the playing of games of ``Accordian‘‘ patience, the rules for which are as follows:
Deal cards one by one in a row from left to right, not overlapping. Whenever the card matches its immediate neighbour on the left, or matches the third card to the left, it may be moved onto that card. Cards match if they are of the same suit or same rank. After making a move, look to see if it has made additional moves possible. Only the top card of each pile may be moved at any given time. Gaps between piles should be closed up as soon as they appear by moving all piles on the right of the gap one position to the left. Deal out the whole pack, combining cards towards the left whenever possible. The game is won if the pack is reduced to a single pile.
Situations can arise where more than one play is possible. Where two cards may be moved, you should adopt the strategy of always moving the leftmost card possible. Where a card may be moved either one position to the left or three positions to the left, move it three positions.
Input data to the program specifies the order in which cards are dealt from the pack. The input contains pairs of lines, each line containing 26 cards separated by single space characters. The final line of the input file contains a # as its first character. Cards are represented as a two character code. The first character is the face-value (A=Ace, 2-9, T=10, J=Jack, Q=Queen, K=King) and the second character is the suit (C=Clubs, D=Diamonds, H=Hearts, S=Spades).
One line of output must be produced for each pair of lines (that between them describe a pack of 52 cards) in the input. Each line of output shows the number of cards in each of the piles remaining after playing ``Accordian patience‘‘ with the pack of cards as described by the corresponding pairs of input lines.
QD AD 8H 5S 3H 5H TC 4D JH KS 6H 8S JS AC AS 8D 2H QS TS 3S AH 4H TH TD 3C 6S 8C 7D 4C 4S 7S 9H 7C 5D 2S KD 2D QH JD 6D 9D JC 2C KH 3D QC 6C 9S KC 7H 9C 5C AC 2C 3C 4C 5C 6C 7C 8C 9C TC JC QC KC AD 2D 3D 4D 5D 6D 7D 8D TD 9D JD QD KD AH 2H 3H 4H 5H 6H 7H 8H 9H KH 6S QH TH AS 2S 3S 4S 5S JH 7S 8S 9S TS JS QS KS #
6 piles remaining: 40 8 1 1 1 1 1 pile remaining: 52
这题就是个模拟。每个pile都是个栈,用pos数组来记录位置和pile编号的关系。debug好久才发现stack,元素数组大小开小了。。。脑袋进水啦。。。提交的时候SE,uva格式和poj的不一样啊。。。
#include<cstdio> struct card { char R, s;//Rank,suit card(){} card(char R, char s):R(R),s(s){} bool operator == (const card& rhs) const {// match return R == rhs.R || s == rhs.s; } }; struct Stack { card ele[53]; int Top; card* top(){ return ele+Top;} void pop(){Top--;} void push(const card& x){ ele[++Top] = x; } }pile[52]; int pileSz; int pos[52];//pos 2 pile void Move(int p, int d) { int id = pos[p], pid = pos[p-d]; pile[pid].push(*pile[id].top()); pile[id].pop(); if(pile[id].Top == 0){ pileSz--; for(int i = p; i < pileSz; i++) pos[i] = pos[i+1]; } } bool check() { int move3 = -1; for(int i = 3;i < pileSz; i++) { if( *pile[pos[i]].top() == *pile[pos[i-3]].top()) { move3 = i; break; } } int move1 = -1; for(int i = 1;i < pileSz; i++) { if( *pile[pos[i]].top() == *pile[pos[i-1]].top()) { move1 = i; break; } } if(!~move1 && !~move3) return false; if(~move1&&~move3){ if(move1 < move3) Move(move1,1); else Move(move3,3); } else { if(~move1) Move(move1,1); else Move(move3,3); } return true; } bool read(){ char buf[3]; scanf("%s",buf); if(*buf == ‘#‘) return false; for(int i = 0; i < 52; i++) pos[i] = i; pileSz = 52; for(int i = 0; i < 52; i++) pile[i].Top = 0; pile[0].push(card(*buf,buf[1])); for(int i = 1; i < 52; i++) { scanf("%s",buf); pile[i].push(card(*buf,buf[1])); } return true; } int main() { // freopen("in.txt","r",stdin); while(read()){ while(check()); /* poj printf("%d piles remaining:",pileSz); for(int i = 0; i < pileSz; i++) printf(" %d",pile[pos[i]].Top); */ if(pileSz>1){ printf("%d piles remaining:",pileSz); for(int i = 0; i < pileSz; i++) printf(" %d",pile[pos[i]].Top); } else printf("1 pile remaining: 52"); puts(""); } return 0; }
Uva 127 poj 1214 `Accordian'' Patience
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原文地址:http://www.cnblogs.com/jerryRey/p/4619474.html