标签:观察者模式
#include <iostream>
#include <string.h>
#include <vector>
using namespace std;
//观察者模式。
//定义了一对多的关系,让多个观察对象同时监听一个主题对象,
//当主题对象发生变化时,多个对象作出相应的响应。
class School
{
public:
School(char *s)
{
str = new char[strlen(s)];
strcpy(str,s);
}
char *GetState()
{
return str;
}
virtual void Say() = 0;
private:
char *str;
};
class Student1 : public School
{
public:
Student1(char *str) :School(str){}
void Say()
{
cout <<GetState()<<"!Student1别玩手机了。" << endl;
}
private:
};
class Student2 : public School
{
public:
Student2(char *str) :School(str){}
void Say()
{
cout <<GetState()<< "!Student2别玩游戏了" << endl;
}
private:
};
class SayerBase
{
public:
virtual void AddMember(School *sl) = 0;
virtual void Shout() = 0;
virtual void Remove(School *sl) = 0;
protected:
vector<School *> vtr;
};
class Sayer1 : public SayerBase
{
public:
void AddMember(School *sl)
{
vtr.push_back(sl);
}
void Shout()
{
vector<School *>::iterator it;
it = vtr.begin();
while (it != vtr.end())
{
(*it)->Say();
it++;
}
}
void Remove(School *sl)
{
vector<School*> ::iterator it = vtr.begin();
while (it != vtr.end())
{
if (*it == sl)
{
vtr.erase(it);
return;
}
}
}
private:
};
int main()
{
SayerBase *sb = new Sayer1();//创建一个通知对象。
School *s1 = new Student1("老师来了");
School *s2 = new Student2("老师来了");
sb->AddMember(s1);
sb->AddMember(s2);
sb->Shout();
sb->Remove(s1);
sb->Shout();
return 0;
}
版权声明:本文为博主原创文章,未经博主允许不得转载。
标签:观察者模式
原文地址:http://blog.csdn.net/liuhuiyan_2014/article/details/46779019