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1 package 2 { 3 import flash.display.Shape; 4 import flash.display.Sprite; 5 import flash.events.MouseEvent; 6 7 /** 8 * @author Frost.Yen 9 * @E-mail 871979853@qq.com 10 * @create 2015-7-13 上午11:14:16 11 * 12 */ 13 [SWF(width="800",height="600")] 14 public class DrawSectorTest extends Sprite 15 { 16 private var _sector:Sprite; 17 private var _dragSp:Sprite; 18 private var _radian:Number;//弧度 19 private const _radius:uint = 100;//半径 20 private const _angle:Number = 60;//初始角度 21 public function DrawSectorTest() 22 { 23 _sector = new Sprite(); 24 _dragSp = new Sprite(); 25 _sector.x = _dragSp.x = stage.stageWidth*0.5; 26 _sector.y = _dragSp.y = stage.stageHeight*0.5; 27 this.addChild(_sector); 28 this.addChild(_dragSp); 29 30 31 _dragSp.graphics.beginFill(0,.2); 32 _dragSp.graphics.drawRect(0,-5,_radius,10); 33 _dragSp.graphics.endFill(); 34 35 drawSector(_sector,0,0,_radius,_angle,0); 36 _dragSp.rotation = _angle; 37 _dragSp.addEventListener(MouseEvent.MOUSE_DOWN,onDragDown); 38 } 39 private function onDragDown(e:MouseEvent):void 40 { 41 stage.addEventListener(MouseEvent.MOUSE_MOVE,onDragMove); 42 stage.addEventListener(MouseEvent.MOUSE_UP,onDragOut); 43 } 44 private function onDragMove(e:MouseEvent):void 45 { 46 _dragSp.rotation = Math.atan2(_dragSp.parent.mouseY - _dragSp.y,_dragSp.parent.mouseX - _dragSp.x) * 180 / Math.PI ; 47 _radian = (_dragSp.rotation) * Math.PI / 180; 48 /**这是关键,因为rotation的区间是[0,180][0,-180],如果直接用_dragSp.rotation会导致拖拽绘制扇形错误*/ 49 if (_dragSp.rotation > 180){ 50 _radian = _radian + Math.PI; 51 } 52 if (_radian < 0){ 53 _radian = _radian + 2 * Math.PI; 54 } 55 drawSector(_sector,0,0,_radius,_radian*180/Math.PI,0); 56 } 57 private function onDragOut(e:MouseEvent):void 58 { 59 stage.removeEventListener(MouseEvent.MOUSE_MOVE,onDragMove); 60 stage.removeEventListener(MouseEvent.MOUSE_UP,onDragOut); 61 62 } 63 /** 64 * 绘制扇形 65 * @param mc 承载扇形的对象 66 * @param x 圆心角x 67 * @param y 圆心角y 68 * @param r 半径 69 * @param angle 绘制角度 70 * @param startFrom 起始角度 71 * @param color 填充颜色 72 * @param hasFrame 是否填充边框 73 */ 74 private function drawSector(sp:Sprite,x:Number=0,y:Number=0,r:Number=100,angle:Number=60,startAngle:Number=0,color:Number=0xff0000,hasFrame:Boolean=true):void { 75 sp.graphics.clear(); 76 if(hasFrame) { 77 sp.graphics.lineStyle(0,0xffff00); 78 } 79 sp.graphics.beginFill(color,1); 80 sp.graphics.moveTo(x,y); 81 angle=(Math.abs(angle)>360)?360:angle; 82 var n:Number=Math.ceil(Math.abs(angle)/45); 83 var angleA:Number=angle/n; 84 angleA=angleA*Math.PI/180; 85 startAngle=startAngle*Math.PI/180; 86 sp.graphics.lineTo(x+r*Math.cos(startAngle),y+r*Math.sin(startAngle)); 87 for (var i:int=1; i<=n; i++) { 88 startAngle+=angleA; 89 var angleMid:Number=startAngle-angleA/2; 90 var bx:Number=x+r/Math.cos(angleA/2)*Math.cos(angleMid); 91 var by:Number=y+r/Math.cos(angleA/2)*Math.sin(angleMid); 92 var cx:Number=x+r*Math.cos(startAngle); 93 var cy:Number=y+r*Math.sin(startAngle); 94 sp.graphics.curveTo(bx,by,cx,cy); 95 } 96 if (angle!=360) { 97 sp.graphics.lineTo(x,y); 98 } 99 sp.graphics.endFill(); 100 } 101 } 102 }
[ActionScript 3.0] 动态绘制扇形实例(拖拽绘制)
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原文地址:http://www.cnblogs.com/frost-yen/p/4642621.html