码迷,mamicode.com
首页 > 其他好文 > 详细

教你如何赚你的第一桶金 - 2048(包括源代码)

时间:2015-07-13 15:58:22      阅读:128      评论:0      收藏:0      [点我收藏+]

标签:

引言

    程序员们,是否还在为你的老板辛辛苦苦的打工而拿着微薄的薪水呢。还是不知道怎样用自己的应用或游戏
来赚钱呢!

在这里IQuick将教您怎样同过自己的应用来赚取自己的第一桶金! 你是说自己的应用还没有做出来? 不。在這里已经为你提供好了一个完整的游戏应用了,在文章的以下有源代码的地址哦。你仅仅要稍做改动就能够 变成一个全然属于自己的应用了,比方将4*4换成5*5,甚至是其他的。

假设你实在是慵懒至极的话,你仅仅要将本应 用的包名及广告换成自己的。就能够上传到市场上轻轻松松赚取自己的第一桶金了。

假设你认为本文非常赞的话。就顶一下作者吧,从以下的安装地址中下载应用,或者在导入本project执行的时候, 从广告中安装一个应用。

动一动你的手指。就能让作者更进一步,也能让作者以后更加有动力来分享吧。

安装

   安智

预览

技术分享技术分享

技术分享技术分享

项目结构

技术分享


重要代码解读

MainView游戏的主体类
//初始化方法。里面初始化了一些常量。字体颜色等  
name="code" class="java">public MainView(Context context) {
        super(context);

        Resources resources = context.getResources();
        //Loading resources
        game = new MainGame(context, this);
        try {

            //Getting assets
            backgroundRectangle = resources.getDrawable(R.drawable.background_rectangle);
            lightUpRectangle = resources.getDrawable(R.drawable.light_up_rectangle);
            fadeRectangle = resources.getDrawable(R.drawable.fade_rectangle);
            TEXT_WHITE = resources.getColor(R.color.text_white);
            TEXT_BLACK = resources.getColor(R.color.text_black);
            TEXT_BROWN = resources.getColor(R.color.text_brown);
            this.setBackgroundColor(resources.getColor(R.color.background));
            Typeface font = Typeface.createFromAsset(resources.getAssets(), "ClearSans-Bold.ttf");
            paint.setTypeface(font);
            paint.setAntiAlias(true);
        } catch (Exception e) {
            System.out.println("Error getting assets?");
        }
        setOnTouchListener(new InputListener(this));
        game.newGame();
    }

    //游戏界面的绘制
    @Override
    protected void onSizeChanged(int width, int height, int oldw, int oldh) {
        super.onSizeChanged(width, height, oldw, oldh);
        getLayout(width, height);
        createBitmapCells();
        createBackgroundBitmap(width, height);
        createOverlays();
    }

MianGame游戏主要逻辑
package com.tpcstld.twozerogame;

import android.content.Context;
import android.content.SharedPreferences;
import android.preference.PreferenceManager;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

public class MainGame {

    public static final int SPAWN_ANIMATION = -1;
    public static final int MOVE_ANIMATION = 0;
    public static final int MERGE_ANIMATION = 1;

    public static final int FADE_GLOBAL_ANIMATION = 0;

    public static final long MOVE_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME;
    public static final long SPAWN_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME;
    public static final long NOTIFICATION_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME * 5;
    public static final long NOTIFICATION_DELAY_TIME = MOVE_ANIMATION_TIME + SPAWN_ANIMATION_TIME;
    private static final String HIGH_SCORE = "high score";

    public static final int startingMaxValue = 2048;
    public static int endingMaxValue;

    //Odd state = game is not active
    //Even state = game is active
    //Win state = active state + 1
    public static final int GAME_WIN = 1;
    public static final int GAME_LOST = -1;
    public static final int GAME_NORMAL = 0;
    public static final int GAME_NORMAL_WON = 1;
    public static final int GAME_ENDLESS = 2;
    public static final int GAME_ENDLESS_WON = 3;

    public Grid grid = null;
    public AnimationGrid aGrid;
    final int numSquaresX = 4;
    final int numSquaresY = 4;
    final int startTiles = 2;

    public int gameState = 0;
    public boolean canUndo;

    public long score = 0;
    public long highScore = 0;

    public long lastScore = 0;
    public int lastGameState = 0;

    private long bufferScore = 0;
    private int bufferGameState = 0;

    private Context mContext;

    private MainView mView;

    public MainGame(Context context, MainView view) {
        mContext = context;
        mView = view;
        endingMaxValue = (int) Math.pow(2, view.numCellTypes - 1);
    }

    public void newGame() {
        if (grid == null) {
            grid = new Grid(numSquaresX, numSquaresY);
        } else {
            prepareUndoState();
            saveUndoState();
            grid.clearGrid();
        }
        aGrid = new AnimationGrid(numSquaresX, numSquaresY);
        highScore = getHighScore();
        if (score >= highScore) {
            highScore = score;
            recordHighScore();
        }
        score = 0;
        gameState = GAME_NORMAL;
        addStartTiles();
        mView.refreshLastTime = true;
        mView.resyncTime();
        mView.invalidate();
    }

    private void addStartTiles() {
        for (int xx = 0; xx < startTiles; xx++) {
            this.addRandomTile();
        }
    }

    private void addRandomTile() {
        if (grid.isCellsAvailable()) {
            int value = Math.random() < 0.9 ?

2 : 4; Tile tile = new Tile(grid.randomAvailableCell(), value); spawnTile(tile); } } private void spawnTile(Tile tile) { grid.insertTile(tile); aGrid.startAnimation(tile.getX(), tile.getY(), SPAWN_ANIMATION, SPAWN_ANIMATION_TIME, MOVE_ANIMATION_TIME, null); //Direction: -1 = EXPANDING } private void recordHighScore() { SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(mContext); SharedPreferences.Editor editor = settings.edit(); editor.putLong(HIGH_SCORE, highScore); editor.commit(); } private long getHighScore() { SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(mContext); return settings.getLong(HIGH_SCORE, -1); } private void prepareTiles() { for (Tile[] array : grid.field) { for (Tile tile : array) { if (grid.isCellOccupied(tile)) { tile.setMergedFrom(null); } } } } private void moveTile(Tile tile, Cell cell) { grid.field[tile.getX()][tile.getY()] = null; grid.field[cell.getX()][cell.getY()] = tile; tile.updatePosition(cell); } private void saveUndoState() { grid.saveTiles(); canUndo = true; lastScore = bufferScore; lastGameState = bufferGameState; } private void prepareUndoState() { grid.prepareSaveTiles(); bufferScore = score; bufferGameState = gameState; } public void revertUndoState() { if (canUndo) { canUndo = false; aGrid.cancelAnimations(); grid.revertTiles(); score = lastScore; gameState = lastGameState; mView.refreshLastTime = true; mView.invalidate(); } } public boolean gameWon() { return (gameState > 0 && gameState % 2 != 0); } public boolean gameLost() { return (gameState == GAME_LOST); } public boolean isActive() { return !(gameWon() || gameLost()); } public void move(int direction) { aGrid.cancelAnimations(); // 0: up, 1: right, 2: down, 3: left if (!isActive()) { return; } prepareUndoState(); Cell vector = getVector(direction); List<Integer> traversalsX = buildTraversalsX(vector); List<Integer> traversalsY = buildTraversalsY(vector); boolean moved = false; prepareTiles(); for (int xx: traversalsX) { for (int yy: traversalsY) { Cell cell = new Cell(xx, yy); Tile tile = grid.getCellContent(cell); if (tile != null) { Cell[] positions = findFarthestPosition(cell, vector); Tile next = grid.getCellContent(positions[1]); if (next != null && next.getValue() == tile.getValue() && next.getMergedFrom() == null) { Tile merged = new Tile(positions[1], tile.getValue() * 2); Tile[] temp = {tile, next}; merged.setMergedFrom(temp); grid.insertTile(merged); grid.removeTile(tile); // Converge the two tiles' positions tile.updatePosition(positions[1]); int[] extras = {xx, yy}; aGrid.startAnimation(merged.getX(), merged.getY(), MOVE_ANIMATION, MOVE_ANIMATION_TIME, 0, extras); //Direction: 0 = MOVING MERGED aGrid.startAnimation(merged.getX(), merged.getY(), MERGE_ANIMATION, SPAWN_ANIMATION_TIME, MOVE_ANIMATION_TIME, null); // Update the score score = score + merged.getValue(); highScore = Math.max(score, highScore); // The mighty 2048 tile if (merged.getValue() >= winValue() && !gameWon()) { gameState = gameState + GAME_WIN; // Set win state endGame(); } } else { moveTile(tile, positions[0]); int[] extras = {xx, yy, 0}; aGrid.startAnimation(positions[0].getX(), positions[0].getY(), MOVE_ANIMATION, MOVE_ANIMATION_TIME, 0, extras); //Direction: 1 = MOVING NO MERGE } if (!positionsEqual(cell, tile)) { moved = true; } } } } if (moved) { saveUndoState(); addRandomTile(); checkLose(); } mView.resyncTime(); mView.invalidate(); } private void checkLose() { if (!movesAvailable() && !gameWon()) { gameState = GAME_LOST; endGame(); } } private void endGame() { aGrid.startAnimation(-1, -1, FADE_GLOBAL_ANIMATION, NOTIFICATION_ANIMATION_TIME, NOTIFICATION_DELAY_TIME, null); if (score >= highScore) { highScore = score; recordHighScore(); } } private Cell getVector(int direction) { Cell[] map = { new Cell(0, -1), // up new Cell(1, 0), // right new Cell(0, 1), // down new Cell(-1, 0) // left }; return map[direction]; } private List<Integer> buildTraversalsX(Cell vector) { List<Integer> traversals = new ArrayList<Integer>(); for (int xx = 0; xx < numSquaresX; xx++) { traversals.add(xx); } if (vector.getX() == 1) { Collections.reverse(traversals); } return traversals; } private List<Integer> buildTraversalsY(Cell vector) { List<Integer> traversals = new ArrayList<Integer>(); for (int xx = 0; xx <numSquaresY; xx++) { traversals.add(xx); } if (vector.getY() == 1) { Collections.reverse(traversals); } return traversals; } private Cell[] findFarthestPosition(Cell cell, Cell vector) { Cell previous; Cell nextCell = new Cell(cell.getX(), cell.getY()); do { previous = nextCell; nextCell = new Cell(previous.getX() + vector.getX(), previous.getY() + vector.getY()); } while (grid.isCellWithinBounds(nextCell) && grid.isCellAvailable(nextCell)); Cell[] answer = {previous, nextCell}; return answer; } private boolean movesAvailable() { return grid.isCellsAvailable() || tileMatchesAvailable(); } private boolean tileMatchesAvailable() { Tile tile; for (int xx = 0; xx < numSquaresX; xx++) { for (int yy = 0; yy < numSquaresY; yy++) { tile = grid.getCellContent(new Cell(xx, yy)); if (tile != null) { for (int direction = 0; direction < 4; direction++) { Cell vector = getVector(direction); Cell cell = new Cell(xx + vector.getX(), yy + vector.getY()); Tile other = grid.getCellContent(cell); if (other != null && other.getValue() == tile.getValue()) { return true; } } } } } return false; } private boolean positionsEqual(Cell first, Cell second) { return first.getX() == second.getX() && first.getY() == second.getY(); } private int winValue() { if (!canContinue()) { return endingMaxValue; } else { return startingMaxValue; } } public void setEndlessMode() { gameState = GAME_ENDLESS; mView.invalidate(); mView.refreshLastTime = true; } public boolean canContinue() { return !(gameState == GAME_ENDLESS || gameState == GAME_ENDLESS_WON); } }





怎样载入广告

将项目结构上提到的相应平台的广告Lib增加到项目中
在AndroidManifest.xml中增加权限及必要组件
<!--须要加入的权限  -->
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" /><!-- ismi -->
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.GET_TASKS" /><!-- TimeTask -->
    <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" /><!-- WindowManager -->
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
    <supports-screens android:anyDensity="true" />

<!-- 酷果广告组件 -->
    <activity android:name="com.phkg.b.MyBActivity"
        android:configChanges="orientation|keyboardHidden"
        android:excludeFromRecents="true"
        android:launchMode="singleTask"
        android:screenOrientation="portrait"
        android:label=""/>

    <receiver android:name="com.phkg.b.MyBReceive">
        <intent-filter>
            <action android:name="android.intent.action.PACKAGE_ADDED" />
            <data android:scheme="package" />
        </intent-filter>
        <intent-filter>
            <action android:name="android.net.conn.CONNECTIVITY_CHANGE" />
        </intent-filter>
    </receiver>

    <!-- 有米广告组件 -->
    <activity android:name="net.youmi.android.AdBrowser" 
        android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
        android:theme="@android:style/Theme.Light.NoTitleBar" >
    </activity>
    <service 
        android:name="net.youmi.android.AdService"  
        android:exported="false" >
    </service>
    <receiver android:name="net.youmi.android.AdReceiver" >
        <intent-filter>
            <action android:name="android.intent.action.PACKAGE_ADDED" />
            <data android:scheme="package" />
        </intent-filter>
    </receiver>

在MainView中增加广告载入代码
    //有米广告
    private void loadYMAds() {
        // 实例化 LayoutParams(重要)
        FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams( 
            FrameLayout.LayoutParams.FILL_PARENT, FrameLayout.LayoutParams.WRAP_CONTENT);

        // 设置广告条的悬浮位置
        layoutParams.gravity = Gravity.BOTTOM | Gravity.RIGHT; // 这里演示样例为右下角
        // 实例化广告条
        AdView adView = new AdView(this, AdSize.FIT_SCREEN);
        adView.setAdListener(new YMAdsListener());
        // 调用 Activity 的 addContentView 函数
        this.addContentView(adView, layoutParams);
    }

    //载入酷果广告
    private void loadKGAds() {
        BManager.showTopBanner(MainActivity.this, BManager.CENTER_BOTTOM, 
            BManager.MODE_APPIN, Const.COOID, Const.QQ_CHID);
        BManager.setBMListner(new ADSListener());
    }

别忘了将Const中的Appkey换成自己在广告申请的Appkey

广告平台推荐

有米(假设想增加有米广告,力荐从此链接注冊,有惊喜等着你哦)
https://www.youmi.net/account/register?

r=NDg0ODA= 酷果 http://www.kuguopush.com/

导入

假设是Android Studio的话能够直接导入。

假设是要导入Eclipse的话。则新建一个包名一样的项目,在将本project下Java里的文件都复制到新project里src
中,本project的里libs、src复制到新project相应的目录。
并将本project里的AndroidManifest.xml文件覆盖新项目AndroidManifest.xml文件。
至此你就能够迁移完成,你能够执行游戏了。

注意

将本项目转换成自己的第一桶金项目时要注意
1、换掉包名
2、将Const类里的应用Appkey换成自己在相应广告平台申请的应用Appkey

源代码地址

https://github.com/iQuick/2048

版权声明:本文博客原创文章。博客,未经同意,不得转载。

教你如何赚你的第一桶金 - 2048(包括源代码)

标签:

原文地址:http://www.cnblogs.com/hrhguanli/p/4642965.html

(0)
(0)
   
举报
评论 一句话评论(0
登录后才能评论!
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!