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POJ 1101 The Game(BFS+判方向)

时间:2014-07-06 09:02:34      阅读:287      评论:0      收藏:0      [点我收藏+]

标签:bfs   poj   algorithm   game   

                                                                                       The Game


Description

One morning, you wake up and think: "I am such a good programmer. Why not make some money?‘‘ So you decide to write a computer game.
The game takes place on a rectangular board consisting of w * h squares. Each square might or might not contain a game piece, as shown in the picture.

One important aspect of the game is whether two game pieces can be connected by a path which satisfies the two following properties:

It consists of straight segments, each one being either horizontal or vertical.


It does not cross any other game pieces.

(It is allowed that the path leaves the board temporarily.)

Here is an example:
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The game pieces at (1,3) and at (4, 4) can be connected. The game pieces at (2, 3) and (3, 4) cannot be connected; each path would cross at least one other game piece.

The part of the game you have to write now is the one testing whether two game pieces can be connected according to the rules above.

Input

The input contains descriptions of several different game situations. The first line of each description contains two integers w and h (1 <= w,h <= 75), the width and the height of the board. The next h lines describe the contents of the board; each of these lines contains exactly w characters: a "X" if there is a game piece at this location, and a space if there is no game piece.

Each description is followed by several lines containing four integers x1, y1, x2, y2 each satisfying 1 <= x1,x2 <= w, 1 <= y1,y2 <= h. These are the coordinates of two game pieces. (The upper left corner has the coordinates (1, 1).) These two game pieces will always be different. The list of pairs of game pieces for a board will be terminated by a line containing "0 0 0 0".

The entire input is terminated by a test case starting with w=h=0. This test case should not be procesed.

Output

For each board, output the line "Board #n:", where n is the number of the board. Then, output one line for each pair of game pieces associated with the board description. Each of these lines has to start with "Pair m: ", where m is the number of the pair (starting the count with 1 for each board). Follow this by "ksegments.", where k is the minimum number of segments for a path connecting the two game pieces, or "impossible.", if it is not possible to connect the two game pieces as described above.

Output a blank line after each board. (PE不知不觉)

Sample Input

5 4
XXXXX
X   X
XXX X
 XXX 
2 3 5 3
1 3 4 4
2 3 3 4
0 0 0 0
0 0

Sample Output

Board #1:
Pair 1: 4 segments.
Pair 2: 3 segments.
Pair 3: impossible.



题目大意:类似于一个连连看游戏吧。求最小线段数。如例图,线段数,一个4,一个3。


思路:我想那种求图,两点最小步数的题,大家都做过。但是,这个怎么办了。只有加一个 dire记录方向即可。如果,next.dire!=cur.dire.则线段数+1.


代码如下:

#include<iostream>
#include<cstdio>
#include<algorithm>
#include<cmath>
#include<cstring>
#include<cctype>
#include<queue>
#include<stack>
#define INF 0x3f3f3f3f
#define maxn 100001

using namespace std;

int n,m;
char map[80][80];
int go[4][2]={{-1,0},{0,1},{1,0},{0,-1}};// 0 1 2 3
int vis[80][80];
int sx,sy,ex,ey;
struct node{
    int x,y;
    int seg;
    int dire;
    node(){}
    node(int a,int b,int c,int d)
    {
        x=a;
        y=b;
        seg=c;
        dire=d;
    }
};





int  bfs()
{
    queue<node> que;
    que.push(node(sx,sy,0,-1));
    memset(vis,0,sizeof vis);
    vis[sx][sy]=1;
    while(!que.empty())
    {
        node cur=que.front();
        node next;
        que.pop();
        for(int i=0;i<4;i++)
        {
            next.x=cur.x+go[i][0];
            next.y=cur.y+go[i][1];
            next.dire=i;
            if(next.x>=0&&next.x<=n+1&&next.y>=0&&next.y<=m+1&&!vis[next.x][next.y])
            {
                if(next.dire==cur.dire)
                    next.seg=cur.seg;
                else
                    next.seg=cur.seg+1;
                if(next.x==ex&&next.y==ey)
                    return next.seg;
                if(map[next.y][next.x]!='X')
                {
                    //cout<<next.x<<next.y<<next.seg<<endl;
                    vis[next.x][next.y]=1;
                    que.push(next);
                }
            }
        }

    }

    return 0;
}


int main()
{
    int t=0;
    while(scanf("%d%d",&n,&m),n||m)
    {
        t++;
        int cas=0;
        memset(map,' ',sizeof map);

        for(int i=1;i<=m;i++)
        {
            getchar();
            for(int j=1;j<=n;j++)
                 scanf("%c",&map[i][j]);

        }
        //cout<<"15"<<map[4][2]<<endl;

        printf("Board #%d:\n",t);
        while(1)
        {
            //cout<<"---->\n";
            scanf("%d%d%d%d",&sx,&sy,&ex,&ey);
            //cout<<sx<<sy<<ex<<ey<<endl;
            if(sx||sy||ex||ey)
            {
                int temp=bfs();
                //cout<<"--------->>>>>>>>\n";
                if(temp)
                   printf("Pair %d: %d segments.\n",++cas,temp);
                else
                    printf("Pair %d: impossible.\n",++cas);
            }

            else
                break;

        }
        printf("\n");

    }

    return 0;
}









POJ 1101 The Game(BFS+判方向),布布扣,bubuko.com

POJ 1101 The Game(BFS+判方向)

标签:bfs   poj   algorithm   game   

原文地址:http://blog.csdn.net/code_or_code/article/details/36891741

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