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使用canvas实现绚丽的倒计时效果

时间:2015-07-14 22:34:19      阅读:177      评论:0      收藏:0      [点我收藏+]

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index.html

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <title></title>
</head>
<body style="height:100%">
<canvas id="canvas" width="1336" height="500">
    当前浏览器不支持Canvas,请更换浏览器后再试
</canvas>

<script src="digit.js"></script>
<script src="countdown.js"></script>
</body>
</html>

 

digit.js

digit =
    [
        [
            [0,0,1,1,1,0,0],
            [0,1,1,0,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,0,1,1,0],
            [0,0,1,1,1,0,0]
        ],//0
        [
            [0,0,0,1,1,0,0],
            [0,1,1,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [1,1,1,1,1,1,1]
        ],//1
        [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,0,0,0],
            [0,1,1,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,0,0,0,1,1],
            [1,1,1,1,1,1,1]
        ],//2
        [
            [1,1,1,1,1,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,1,0,0],
            [0,0,0,0,1,1,0],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//3
        [
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,1,0],
            [0,0,1,1,1,1,0],
            [0,1,1,0,1,1,0],
            [1,1,0,0,1,1,0],
            [1,1,1,1,1,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,1,1]
        ],//4
        [
            [1,1,1,1,1,1,1],
            [1,1,0,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,1,1,1,1,0],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//5
        [
            [0,0,0,0,1,1,0],
            [0,0,1,1,0,0,0],
            [0,1,1,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,0,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//6
        [
            [1,1,1,1,1,1,1],
            [1,1,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0]
        ],//7
        [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//8
        [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,1,1,0,0,0,0]
        ],//9
        [
            [0,0,0,0],
            [0,0,0,0],
            [0,1,1,0],
            [0,1,1,0],
            [0,0,0,0],
            [0,0,0,0],
            [0,1,1,0],
            [0,1,1,0],
            [0,0,0,0],
            [0,0,0,0]
        ]//:
    ];

 

countdown.js

var WINDOW_WIDTH = 1024;
var WINDOW_HEIGHT = 768;
var RADIUS = 8;
var MARGIN_TOP = 60;
var MARGIN_LEFT = 30;

var curShowTimeSeconds = 0

var balls = [];
const colors = ["#33B5E5", "#0099CC", "#AA66CC", "#9933CC", "#99CC00", "#669900", "#FFBB33", "#FF8800", "#FF4444", "#CC0000"]
//小球的颜色
window.onload = function () {

    WINDOW_WIDTH = document.body.clientWidth
    WINDOW_HEIGHT = document.body.clientHeight

    MARGIN_LEFT = Math.round(WINDOW_WIDTH / 10);
    RADIUS = Math.round(WINDOW_WIDTH * 4 / 5 / 108) - 1

    MARGIN_TOP = Math.round(WINDOW_HEIGHT / 5);

    var canvas = document.getElementById(‘canvas‘);
    var context = canvas.getContext("2d");

    canvas.width = WINDOW_WIDTH;
    canvas.height = WINDOW_HEIGHT;

    curShowTimeSeconds = getCurrentShowTimeSeconds()//获取当前时刻
    setInterval(
        function () {
            render(context);
            update();
        },
        50);
}

function getCurrentShowTimeSeconds() {
    var curTime = new Date();
    var ret = curTime.getHours() * 3600 + curTime.getMinutes() * 60 + curTime.getSeconds();

    return ret;
}

function update() {

    var nextShowTimeSeconds = getCurrentShowTimeSeconds();

    var nextHours = parseInt(nextShowTimeSeconds / 3600);
    var nextMinutes = parseInt((nextShowTimeSeconds - nextHours * 3600) / 60)
    var nextSeconds = nextShowTimeSeconds % 60

    var curHours = parseInt(curShowTimeSeconds / 3600);
    var curMinutes = parseInt((curShowTimeSeconds - curHours * 3600) / 60)
    var curSeconds = curShowTimeSeconds % 60

    if (nextSeconds != curSeconds) {
        if (parseInt(curHours / 10) != parseInt(nextHours / 10)) {
            addBalls(MARGIN_LEFT + 0, MARGIN_TOP, parseInt(curHours / 10));
        }
        if (parseInt(curHours % 10) != parseInt(nextHours % 10)) {
            addBalls(MARGIN_LEFT + 15 * (RADIUS + 1), MARGIN_TOP, parseInt(curHours / 10));
        }

        if (parseInt(curMinutes / 10) != parseInt(nextMinutes / 10)) {
            addBalls(MARGIN_LEFT + 39 * (RADIUS + 1), MARGIN_TOP, parseInt(curMinutes / 10));
        }
        if (parseInt(curMinutes % 10) != parseInt(nextMinutes % 10)) {
            addBalls(MARGIN_LEFT + 54 * (RADIUS + 1), MARGIN_TOP, parseInt(curMinutes % 10));
        }

        if (parseInt(curSeconds / 10) != parseInt(nextSeconds / 10)) {
            addBalls(MARGIN_LEFT + 78 * (RADIUS + 1), MARGIN_TOP, parseInt(curSeconds / 10));
        }
        if (parseInt(curSeconds % 10) != parseInt(nextSeconds % 10)) {
            addBalls(MARGIN_LEFT + 93 * (RADIUS + 1), MARGIN_TOP, parseInt(nextSeconds % 10));
        }

        curShowTimeSeconds = nextShowTimeSeconds;
    }

    updateBalls();
}

function updateBalls() {

    for (var i = 0; i < balls.length; i++) {

        balls[i].x += balls[i].vx;
        balls[i].y += balls[i].vy;
        balls[i].vy +=  balls[i].g;

        if (balls[i].y >= WINDOW_HEIGHT - RADIUS) {
            balls[i].y = WINDOW_HEIGHT - RADIUS;
            balls[i].vy = -Math.abs(balls[i].vy) * 0.75;
        }
    }

    var cnt = 0;
    for (var i = 0; i < balls.length; i++)
        if (balls[i].x + RADIUS > 0 && balls[i].x - RADIUS < WINDOW_WIDTH)
            balls[cnt++] = balls[i]

    while (balls.length > cnt) {
        balls.pop();
    }//移除画布外的小球
}

function addBalls(x, y, num) {

    for (var i = 0; i < digit[num].length; i++)
        for (var j = 0; j < digit[num][i].length; j++)
            if (digit[num][i][j] == 1) {
                var aBall = {
                    x: x + j * 2 * (RADIUS + 1) + (RADIUS + 1),
                    y: y + i * 2 * (RADIUS + 1) + (RADIUS + 1),
                    g: 1.5 + Math.random(),
                    vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 4,
                    vy: -5,
                    color: colors[ Math.floor(Math.random() * colors.length) ]
                }

                balls.push(aBall)
            }
}

function render(cxt) {

    cxt.clearRect(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);

    var hours = parseInt(curShowTimeSeconds / 3600);
    var minutes = parseInt((curShowTimeSeconds - hours * 3600) / 60)
    var seconds = curShowTimeSeconds % 60

    renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours / 10), cxt)
    renderDigit(MARGIN_LEFT + 15 * (RADIUS + 1), MARGIN_TOP, parseInt(hours % 10), cxt)
    renderDigit(MARGIN_LEFT + 30 * (RADIUS + 1), MARGIN_TOP, 10, cxt)
    renderDigit(MARGIN_LEFT + 39 * (RADIUS + 1), MARGIN_TOP, parseInt(minutes / 10), cxt);
    renderDigit(MARGIN_LEFT + 54 * (RADIUS + 1), MARGIN_TOP, parseInt(minutes % 10), cxt);
    renderDigit(MARGIN_LEFT + 69 * (RADIUS + 1), MARGIN_TOP, 10, cxt);
    renderDigit(MARGIN_LEFT + 78 * (RADIUS + 1), MARGIN_TOP, parseInt(seconds / 10), cxt);
    renderDigit(MARGIN_LEFT + 93 * (RADIUS + 1), MARGIN_TOP, parseInt(seconds % 10), cxt);

    for (var i = 0; i < balls.length; i++) {
        cxt.fillStyle = balls[i].color;

        cxt.beginPath();
        cxt.arc(balls[i].x, balls[i].y, RADIUS, 0, 2 * Math.PI, true);
        cxt.closePath();

        cxt.fill();
    }
}

function renderDigit(x, y, num, cxt) {

    cxt.fillStyle = "rgb(0,102,153)";

    for (var i = 0; i < digit[num].length; i++)
        for (var j = 0; j < digit[num][i].length; j++)
            if (digit[num][i][j] == 1) {
                cxt.beginPath();
                cxt.arc(x + j * 2 * (RADIUS + 1) + (RADIUS + 1), y + i * 2 * (RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2 * Math.PI)
                cxt.closePath()

                cxt.fill()
            }
}

 

使用canvas实现绚丽的倒计时效果

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原文地址:http://www.cnblogs.com/linzb1993/p/4646567.html

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