标签:图
先上代码吧:
-(NSMutableArray *)totalPathPoints{
if (_totalPathPoints == nil) {
_totalPathPoints = [NSMutableArray array];
}return _totalPathPoints;
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
CGContextRef ctx = UIGraphicsGetCurrentContext();
for (NSMutableArray *pathPoints in self.totalPathPoints) {
for (int i = 0 ; i < pathPoints.count; i ++) {
CGPoint pos = [pathPoints [i]CGPointValue];
if (i == 0) {
CGContextMoveToPoint(ctx, pos.x, pos.y);
}else{
CGContextAddLineToPoint(ctx, pos.x, pos.y);
}
}
}
CGContextSetLineCap(ctx, kCGLineCapRound);
CGContextSetLineJoin(ctx, kCGLineJoinRound);
CGContextSetLineWidth(ctx, 5);
CGContextStrokePath(ctx);
}
/**
* 起点
*
*/
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint startPos = [touch locationInView:touch.view] ;
// 每一次开始触摸, 就新建一个数组来存放这次触摸过程的所有点(这次触摸过程的路径)
NSMutableArray *pathPoints = [NSMutableArray array];
[pathPoints addObject:[NSValue valueWithCGPoint:startPos]];
// 添加这次路径的所有点到大数组中
[self.totalPathPoints addObject:pathPoints];
[self setNeedsDisplay];
}
/**
* 连线
*
*/
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint pos = [touch locationInView:touch.view];
// 取出这次路径对应的数组
NSMutableArray *pathPoints = [self.totalPathPoints lastObject];
[pathPoints addObject:[NSValue valueWithCGPoint:pos]];
[self setNeedsDisplay];
}
/**
* 连线
*
*/
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
[self touchesMoved:touches withEvent:event];
}
图片如下:
希望可以帮助到你,有问题请关注我哦,我们一起coding.
版权声明:本文为博主原创文章,未经博主允许不得转载。
标签:图
原文地址:http://blog.csdn.net/tubiebutu/article/details/46997591