这是一个模拟银行窗口排队叫号调度系统,参考了网上两篇文章,一篇java的和一篇linux c++的,然后我在windows下实现了它,开发工具是vs2008.在文章最后我会给出直接可编译可执行代码。
Java版参考:http://blog.csdn.net/zhangxiaoxiang/article/details/6294132
Linux c++版参考:http://blog.csdn.net/yanjiashang/article/details/6359652
模拟实现银行业务调度系统逻辑,具体需求如下:
? 银行内有6个业务窗口,1 - 4号窗口为普通窗口,5号窗口为快速窗口,6号窗口为VIP窗口。
? 有三种对应类型的客户:VIP客户,普通客户,快速客户(办理如交水电费、电话费之类业务的客户)。
? 异步随机生成各种类型的客户,生成各类型用户的概率比例为:
VIP客户:普通客户:快速客户 = 1 :6 :3。
? 客户办理业务所需时间有最大值和最小值,在该范围内随机设定每个VIP客户以及普通客户办理业务所需的时间,快速客户办理业务所需时间为最小值(提示:办理业务的过程可通过线程Sleep的方式模拟)。
? 各类型客户在其对应窗口按顺序依次办理业务。
? 当VIP(6号)窗口和快速业务(5号)窗口没有客户等待办理业务的时候,这两个窗口可以处理普通客户的业务,而一旦有对应的客户等待办理业务的时候,则优先处理对应客户的业务。
? 随机生成客户时间间隔以及业务办理时间最大值和最小值自定,可以设置。
分析,注意一下几点:
1、 其实实现方法还是挺多的,可以用3个队列分别表示vip,fast和commer,也可以只用一个list,直接在里面找,我就只用了一个list。
2、 NumberMachine要设计为单例类。
3、 注意同步与互斥的问题,同时避免死锁。当表为空时,即每人来的的时候,线程应该在等待资源,而不是一直在循环。最后假设银行一天最多只能处理50个人最为终结条件。
代码关键的地方有加点注释,我觉得不需要解释还是可以看懂了,那就直接上代码吧,文章最后会把完整程序一并给出。同时,需要看到程序有什么不妥的地方请指出,互相探讨,共同进步。
Bank_queue.cpp
#include "stdafx.h"
#include <iostream>
#include <process.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "numMachine.h"
#include "serviceWin.h"
#include "client.h"
#include "constances.h"
using namespace std;
HANDLE thread1[4];
HANDLE thread2;
HANDLE thread3;
map<int,HANDLE> thread_Map;
enum ID{
THREAD1_0,THREAD1_1,THREAD1_2,THREAD1_3,THREAD2,THREAD3
};
Client::ClientType createClientType() {
int type;
type = rand() % 10 + 1;
if (type <= 6)
return Client::CLIENT_COMMON;
else if (type >= 7 && type <= 9)
return Client::CLIENT_FAST;
return Client::CLIENT_VIP;
}
int createTasktime() {
return rand() % MAX_SERVICE_TIME + 1;
}
void createClient() {
Client::ClientType clientType;
int taskTime;
for (int i = 0; i < MAX_CLIENT_NUM; ++i) {
clientType = createClientType();
taskTime = createTasktime();
std::cout << "Come in a client : clientType = " << clientType
<< " taskTime = " << taskTime << std::endl;
NumMachine::getInstance()->pressMachine(clientType, taskTime);
Sleep(1);
}
}
unsigned __stdcall serviceWin(void *win) {
ServiceWin *serWin = static_cast<ServiceWin*> (win);
serWin->execute();
TerminateThread(thread_Map[serWin->getCount()],0);
return 0;
}
bool createServiceWin(HANDLE thread1[],HANDLE &thread2,HANDLE &thread3) {
unsigned commonServiceWin[4];
unsigned fastServiceWin;
unsigned vipServiceWin;
char tmp[20]={0};
ServiceWin *win;
for (int i = 0; i < 4; ++i) {
sprintf(tmp, "CommonWin%d", i);
win = new CommonSerWin(tmp);
if (win == NULL) {
std::cout << "Create common service win error." << std::endl;
return -1;
}
win->setCount(i);
//_beginthreadex返回handle
if ((thread1[i] = (HANDLE)_beginthreadex(NULL, 0,serviceWin, (void*) win,0,&commonServiceWin[i]) )== 0) {
std::cout << "Create common service thread error." << std::endl;
return false;
}
thread_Map.insert(map<int,HANDLE>::value_type(i,thread1[i]));
}
memset(tmp,0,sizeof(tmp));
sprintf(tmp, "FastWin");
win = new FastSerWin(tmp);
if (win == NULL) {
std::cout << "Create fast service win error." << std::endl;
return false;
}
win->setCount(THREAD2);
if ((thread2 = (HANDLE )_beginthreadex(NULL, 0,serviceWin, (void*) win,0,NULL/*&fastServiceWin*/)) == 0) {
std::cout << "Create fast service thread error." << std::endl;
return false;
}
thread_Map.insert(map<int,HANDLE>::value_type(THREAD2,thread2));
memset(tmp,0,sizeof(tmp));
sprintf(tmp, "VipWin");
win = new VipSerWin(tmp);
if (win == NULL) {
std::cout << "Create vip service win error." << std::endl;
return false;
}
win->setCount(THREAD3);
if ((thread3 = (HANDLE)_beginthreadex(NULL, 0,serviceWin, (void*) win,0,&vipServiceWin)) == 0) {
std::cout << "Create vip service thread error." << std::endl;
return false;
}
thread_Map.insert(map<int,HANDLE>::value_type(THREAD3,thread3));
return true;
}
int _tmain(int argc, char *argv[]) {
std::cout << "/***start : please wait 5 seconds when progress suspend *****/" << std::endl;
srand((unsigned) time(0));
if (!createServiceWin(thread1,thread2,thread3)) {
std::cout << "Create service win error." << std::endl;
return -1;
}
createClient();
for(int i = 0; i<4; i++)
WaitForSingleObject(thread1[i],INFINITE);
WaitForSingleObject(thread2,INFINITE);
WaitForSingleObject(thread3,INFINITE);
delete NumMachine::getInstance();
for(int i = 0; i<4; i++)
CloseHandle(thread1[i]);
CloseHandle(thread2);
CloseHandle(thread3);
}
numberMachine.cpp
#include "StdAfx.h"
#include "numMachine.h"
NumMachine * NumMachine::numMachine = new NumMachine;
NumMachine::NumMachine() :
leaveClient(0), total(0), handledClient(0) {
// pthread_mutex_init(&clientListLock, NULL);
clientListLock=CreateMutex(NULL,false,NULL);
clientPressLock=CreateMutex(NULL,false,NULL);
m_CommerSem=CreateSemaphore(NULL, 0, 50, NULL);//当前个资源,最大允许个同时访问
m_FastSem=CreateSemaphore(NULL, 0, 50, NULL);//当前个资源,最大允许个同时访问
m_VipSem=CreateSemaphore(NULL, 0, 50, NULL);//当前个资源,最大允许个同时访问
m_map.insert(map<Client::ClientType,HANDLE>::value_type(Client::CLIENT_COMMON,m_CommerSem));
m_map.insert(map<Client::ClientType,HANDLE>::value_type(Client::CLIENT_FAST,m_FastSem));
m_map.insert(map<Client::ClientType,HANDLE>::value_type(Client::CLIENT_VIP,m_VipSem));
}
NumMachine::~NumMachine() {
std::cout << "/********** end ****************/" << std::endl;
std::cout << "The number of total client is " << total << std::endl;
std::cout << "The number of handled client is " << handledClient << std::endl;
std::cout << "The number of waiting client is " << clientList.size() << std::endl;
std::cout << "The number of client is " << leaveClient
<< " ,because waiting time too long." << std::endl;
for_each(clientList.begin(), clientList.end(), DelClientList());
CloseHandle(clientListLock);
}
NumMachine * NumMachine::getInstance() {
return numMachine;
}
void NumMachine::pressMachine(Client::ClientType clientType, int taskTime) {
++total;
if (clientList.size() < MAX_WAITING_CLIENT_NUM) {
Client * c = new Client(clientType, taskTime);
if (c == NULL) {
ReleaseMutex(clientPressLock);
std::cout << "Can‘t create Client" << std::endl;
exit(-1);
}
clientList.push_back(c);
//semaphore
ReleaseSemaphore(m_map[clientType],1,NULL);
} else {
++leaveClient;
}
}
int NumMachine::getTotal(){
return total;
}
Client * NumMachine::removeClient(Client::ClientType val) {
std::list<Client*>::iterator pos;
Client *tmp;
if (total == MAX_CLIENT_NUM)
{
DWORD rtn = WaitForSingleObject(m_map[val],1000);
if (WAIT_TIMEOUT == rtn)
{
#ifdef DEBUG
std::cout<<"val:"<<val<<",rtn:WAIT_TIMEOUT"<<std::endl;
#endif
return NULL;
}
if (WAIT_ABANDONED == rtn)
{
#ifdef DEBUG
std::cout<<"val:"<<val<<",rtn:WAIT_ABANDONED"<<std::endl;
#endif
return NULL;
}
if (WAIT_FAILED == rtn)
{
#ifdef DEBUG
std::cout<<"val:"<<val<<",rtn:WAIT_FAILED"<<std::endl;
#endif
return NULL;
}
}else{
DWORD rtn = WaitForSingleObject(m_map[val],3000);
if (WAIT_TIMEOUT == rtn)
{
#ifdef DEBUG
std::cout<<" total < MAX_CLIENT_NUM val:"<<val<<",rtn:WAIT_TIMEOUT"<<std::endl;
#endif
}
if (WAIT_ABANDONED == rtn)
{
#ifdef DEBUG
std::cout<<"total < MAX_CLIENT_NUM val:"<<val<<",rtn:WAIT_ABANDONED"<<std::endl;
#endif
}
if (WAIT_FAILED == rtn)
{
#ifdef DEBUG
std::cout<<"total < MAX_CLIENT_NUM val:"<<val<<",rtn:WAIT_FAILED"<<std::endl;
#endif
}
}
WaitForSingleObject(clientListLock,INFINITE);
pos = find_if(clientList.begin(), clientList.end(), FindClient(val));
if (pos != clientList.end()) {
++handledClient;
tmp = *pos;
clientList.erase(pos);
ReleaseMutex(clientListLock);
return tmp;
} else {
ReleaseMutex(clientListLock);
return NULL;
}
}
void DelClientList::operator ()(Client *item) {
std::cout << "Waiting client : clientType =" << item->getClientType()
<< " taskTime = " << item->getServiceTime() << std::endl;
delete item;
}
FindClient::FindClient(Client::ClientType t) :
clientType(t) {
}
bool FindClient::operator ()(Client * item) {
if (item->getClientType() == clientType)
return true;
else
return false;
}
serviceWin.cpp
#include "stdafx.h"
#include "serviceWin.h"
ServiceWin::ServiceWin(std::string n) :
winName(n) {
}
ServiceWin::~ServiceWin() {
}
std::string ServiceWin::getWinName() {
return winName;
}
CommonSerWin::CommonSerWin(std::string n) :
ServiceWin(n) {
}
CommonSerWin::~CommonSerWin() {
}
void CommonSerWin::execute() {
Client * client = NULL;
while (1) {
client = NumMachine::getInstance()->removeClient(Client::CLIENT_COMMON);
if (client != NULL) {
std::cout << "A client be handled : clientType = " << client->getClientType()
<< " taskTime = " << client->getServiceTime() << " "<< getWinName()<< std::endl;
Sleep(client->getServiceTime());
delete client;
}else{
if (MAX_CLIENT_NUM == NumMachine::getInstance()->getTotal())
{
return;
}
}
}
}
FastSerWin::FastSerWin(std::string n) :
ServiceWin(n) {
}
FastSerWin::~FastSerWin() {
}
void FastSerWin::execute() {
Client * client = NULL;
while (1) {
client = NumMachine::getInstance()->removeClient(Client::CLIENT_FAST);
if (client != NULL) {
std::cout << "A client be handled : clientType = " << client->getClientType()
<< " taskTime = " << client->getServiceTime() << " "<< getWinName() << std::endl;
Sleep(client->getServiceTime());
delete client;
}else{
if (MAX_CLIENT_NUM == NumMachine::getInstance()->getTotal())
{
return;
}
}
}
}
VipSerWin::VipSerWin(std::string n) :
ServiceWin(n) {
}
VipSerWin::~VipSerWin() {
}
void VipSerWin::execute() {
Client * client = NULL;
while (1) {
client = NumMachine::getInstance()->removeClient(Client::CLIENT_VIP);
if (client != NULL) {
std::cout << "A client be handled : clientType = " << client->getClientType()
<< " taskTime = " << client->getServiceTime() << " "<< getWinName() << std::endl;
Sleep(client->getServiceTime());
delete client;
}else{
if (MAX_CLIENT_NUM == NumMachine::getInstance()->getTotal())
{
return;
}
}
}
}
执行结果:
完整程序下载地址:
http://download.csdn.net/detail/luomoshusheng/8927561
版权声明:本文为博主原创文章,未经博主允许不得转载。
原文地址:http://blog.csdn.net/luomoshusheng/article/details/47027539