标签:
Size size = Director::sharedDirector()->getWinSize(); //定义一个屏幕大小的渲染纹理 RenderTexture* pScreen = RenderTexture::create(size.width,size.height, kCCTexture2DPixelFormat_RGBA8888); log("-------log1---"); //获得当前的场景指针 Scene* pCurScene = Director::sharedDirector()->getRunningScene(); //渲染纹理开始捕捉 pScreen->begin(); //当前场景参与绘制 pCurScene->visit(); //结束捕捉 pScreen->end(); //保存为jpg pScreen->saveToFile("test.jpg", kCCImageFormatJPEG); string path=FileUtils::getInstance()->getWritablePath(); log("---------path=%s",path.c_str());
标签:
原文地址:http://www.cnblogs.com/gamesky/p/4674138.html