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噩梦5 屏幕跟随

时间:2015-07-25 18:35:23      阅读:109      评论:0      收藏:0      [点我收藏+]

标签:unity3d

using UnityEngine;using System.Collections;namespace CompleteProject{ public class CameraFollow : MonoBehaviour { public Transform target; // The position that that camera will be following. public float smoothing = 5f; // The speed with which the camera will be following. Vector3 offset; // The initial offset from the target. void Start () { // Calculate the initial offset. offset = transform.position - target.position; } void FixedUpdate () { // Create a postion the camera is aiming for based on the offset from the target. Vector3 targetCamPos = target.position + offset; // Smoothly interpolate between the camera‘s current position and it‘s target position. transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime); } }}

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噩梦5 屏幕跟随

标签:unity3d

原文地址:http://blog.csdn.net/haifeng619/article/details/47057727

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