标签:unity3d
using UnityEngine;using System.Collections;namespace CompleteProject{ public class CameraFollow : MonoBehaviour { public Transform target; // The position that that camera will be following. public float smoothing = 5f; // The speed with which the camera will be following. Vector3 offset; // The initial offset from the target. void Start () { // Calculate the initial offset. offset = transform.position - target.position; } void FixedUpdate () { // Create a postion the camera is aiming for based on the offset from the target. Vector3 targetCamPos = target.position + offset; // Smoothly interpolate between the camera‘s current position and it‘s target position. transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime); } }}版权声明:本文为博主原创文章,未经博主允许不得转载。
标签:unity3d
原文地址:http://blog.csdn.net/haifeng619/article/details/47057727