标签:des style blog http color strong
| Time Limit: 1000MS | Memory Limit: 10000K | |
| Total Submissions: 761 | Accepted: 319 |
Description

Input
Output
Sample Input
3 0 0 0.5 -0.9 0 1.00000000001 0.9 0 1.00000000001 5 0 1 0.5 1 1 1.00000000001 0 2 1.00000000001 -1 1 1.00000000001 0 -0.00001 1.00000000001 5 0 1 0.5 1 1 1.00000000001 0 2 1.00000000001 -1 1 1.00000000001 0 0 1.00000000001 2 0 0 1.0000001 0 0 1 2 0 0 1 0.00000001 0 1 0
Sample Output
3 5 4 2 2
给定一堆圆,求可见的圆有几个。
问别人的思路;
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伏特跳蚤国王(497446970) 12:49:02
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Sd.无心插柳(450978053) 12:49:02
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Sd.无心插柳(450978053) 12:49:11
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Sd.无心插柳(450978053) 12:49:35
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Sd.无心插柳(450978053) 12:50:34
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Sd.无心插柳(450978053) 12:50:38
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rabbit(1337207267) 12:54:20
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Sd.无心插柳(450978053) 12:54:55
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Sd.无心插柳(450978053) 12:55:11
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/* ***********************************************
Author :rabbit
Created Time :2014/7/8 13:49:36
File Name :3.cpp
************************************************ */
#pragma comment(linker, "/STACK:102400000,102400000")
#include <stdio.h>
#include <iostream>
#include <algorithm>
#include <sstream>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <string>
#include <time.h>
#include <math.h>
#include <queue>
#include <stack>
#include <set>
#include <map>
using namespace std;
#define INF 0x3f3f3f3f
#define eps 1e-14
#define pi acos(-1.0)
typedef long long ll;
int dcmp(double x){
if(fabs(x)<eps)return 0;
return x>0?1:-1;
}
struct Point{
double x,y;
Point(double _x=0,double _y=0){
x=_x;y=_y;
}
};
Point operator + (Point a,Point b){
return Point(a.x+b.x,a.y+b.y);
}
Point operator - (Point a,Point b){
return Point(a.x-b.x,a.y-b.y);
}
Point operator * (Point a,double p){
return Point(a.x*p,a.y*p);
}
Point operator / (Point a,double p){
return Point(a.x/p,a.y/p);
}
bool operator < (const Point &a,const Point &b){
return a.x<b.x||(a.x==b.x&&a.y<b.y);
}
bool operator == (const Point &a,const Point &b){
return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;
}
double Dot(Point a,Point b){
return a.x*b.x+a.y*b.y;
}
double Length(Point a){
return sqrt(Dot(a,a));
}
double Angle(Point a,Point b){
return acos(Dot(a,b)/Length(a)/Length(b));
}
double angle(Point a){
return atan2(a.y,a.x);
}
double Cross(Point a,Point b){
return a.x*b.y-a.y*b.x;
}
Point vecunit(Point a){
return a/Length(a);
}
Point Normal(Point a){
return Point(-a.y,a.x)/Length(a);
}
Point Rotate(Point a,double rad){
return Point(a.x*cos(rad)-a.y*sin(rad),a.x*sin(rad)+a.y*cos(rad));
}
Point GetLineIntersection(Point p,Point v,Point q,Point w){
Point u=p-q;
double t=Cross(w,u)/Cross(v,w);
return p+v*t;
}
struct Line{
Point p,v;
double ang;
Line(){}
Line(Point _p,Point _v):p(_p),v(_v){
ang=atan2(v.y,v.x);
}
Point point(double a){
return p+(v*a);
}
bool operator < (const Line &L) const{
return ang<L.ang;
}
};
Point GetLineIntersection(Line a,Line b){
return GetLineIntersection(a.p,a.v,b.p,b.v);
}
struct Circle{
Point c;
double r;
Circle(){}
Circle(Point _c,double _r):c(_c),r(_r){}
Point point(double a){
return Point(c.x+cos(a)*r,c.y+sin(a)*r);
}
};
Circle C[200];
bool vis[200];
vector<double> pp[200];
int GetCircleCircleIntersection(int s1,int s2){
Circle c1=C[s1],c2=C[s2];
double d=Length(c1.c-c2.c);
if(dcmp(d)==0){
if(dcmp(c1.r-c2.r)==0)return -1;
return 0;
}
if(dcmp(c1.r+c2.r-d)<0)return 0;
if(dcmp(fabs(c1.r-c2.r)-d)>0)return 0;
double a=angle(c2.c-c1.c);
double da=acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2*c1.r*d));
Point p1=c1.point(a-da),p2=c1.point(a+da);
if(p1==p2)return 1;
pp[s1].push_back(a+da);
pp[s1].push_back(a-da);
return 2;
}
bool PointInCircle(Point p, Circle C){
double dist = Length(p - C.c);
if(dcmp(dist - C.r) > 0) return 0;
else return 1;
}
bool CircleInCircle(Circle A, Circle B){
double cdist = Length(A.c - B.c);
double rdiff = B.r - A.r;
if(dcmp(A.r - B.r) <= 0 && dcmp(cdist - rdiff) <= 0) return 1;
return 0;
}
int main()
{
//freopen("data.in","r",stdin);
//freopen("data.out","w",stdout);
int n;
while(~scanf("%d",&n)&&n){
memset(vis,0,sizeof(vis));
for(int i=0;i<n;i++)pp[i].clear();
for(int i=0;i<n;i++)
scanf("%lf%lf%lf",&C[i].c.x,&C[i].c.y,&C[i].r);
for(int i=0;i<n;i++)
for(int j=0;j<n;j++){
if(i==j)continue;
GetCircleCircleIntersection(i,j);
}
for(int i=0;i<n;i++){
sort(pp[i].begin(),pp[i].end());
pp[i].resize(unique(pp[i].begin(),pp[i].end())-pp[i].begin());
}
for(int i=0;i<n;i++){
if(pp[i].size()==0){
bool ok=1;
for(int j=i+1;j<n;j++)
if(CircleInCircle(C[i],C[j])){
ok=0;break;
}
if(ok)vis[i]=1;
// cout<<"han->1"<<endl;
}
else{
// cout<<"han->2"<<endl;
int sz=pp[i].size();
pp[i].push_back(pp[i][0]);
for(int j=0;j<sz;j++){
Point dd=C[i].point((pp[i][j]+pp[i][j+1])/2);
bool ok=1;
for(int k=i+1;k<n;k++)
if(PointInCircle(dd,C[k])){
// cout<<dd.x<<" "<<dd.y<<" "<<k<<endl;
ok=0;break;
}
if(ok){
vis[i]=1;
for(int k=i-1;k>=0;k--)
if(PointInCircle(dd,C[k])){
vis[k]=1;break;
}
}
}
}
}
int ans=0;
// cout<<"han ";for(int i=0;i<n;i++)cout<<vis[i]<<" ";cout<<endl;
for(int i=0;i<n;i++)
if(vis[i])ans++;
cout<<ans<<endl;
}
return 0;
}
POJ 1418 圆的基本操作以及 圆弧离散化,布布扣,bubuko.com
标签:des style blog http color strong
原文地址:http://blog.csdn.net/xianxingwuguan1/article/details/37565971