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package KconniePong; // 两个矩形都是平行于X,Y轴,判断是否相交。两种方法,都需要检查特殊情况。 public class RectangleIntersect { // 方法一:矩阵在X,Y轴上的投影都在另一矩形投影的一侧,则矩阵必定无交集;否则,有交集。 boolean isRectIntersect(Rectangle a, Rectangle b) { // 需要排除特殊情况:一个矩形在另一个矩形内 if ((a.top < b.top && a.bottom > b.bottom && a.right < b.right && a.left > b.left) || (b.top < a.top && b.bottom > a.bottom && b.right < a.right && b.left > a.left)) { return false; } if ((a.top < b.bottom && a.right < b.left) || (a.bottom > b.top && a.left > b.right)) { return false; } return true; } // 方法二:若两矩形的中心满足一定的条件,则必定相交 boolean isRectIntersect2(Rectangle a, Rectangle b) { float aCenterX = (a.left + a.right) / 2; float aCenterY = (a.bottom + a.top) / 2; float bCenterX = (b.left + b.right) / 2; float bCenterY = (b.bottom + b.top) / 2; float radiusX = (a.right - a.left) / 2 + (b.right - b.left) / 2; float radiusY = (a.top - a.bottom) / 2 + (b.top - b.bottom) / 2; // 需要排除特殊情况:一个矩形在另一个矩形内 if ((a.top < b.top && a.bottom > b.bottom && a.right < b.right && a.left > b.left) || (b.top < a.top && b.bottom > a.bottom && b.right < a.right && b.left > a.left)) { return false; } if ((Math.abs(aCenterX - bCenterX) < radiusX) || (Math.abs(aCenterY - bCenterY) < radiusY)) { return true; } return false; } // 若两矩形相交,相交区域必定有:top = min(top),bottom = max(bottom),right = // min(right),left = max(left) float intersectArea(Rectangle a, Rectangle b) { if (isRectIntersect(a, b)) { return (Math.min(a.top, b.top) - Math.max(a.bottom, b.bottom)) * (Math.min(a.right, b.right) - Math.max(a.left, b.left)); } return 0; } public static void main(String[] args) { Rectangle ra = new Rectangle(0, 3, 0, 6); Rectangle rb = new Rectangle(2, 4, 2, 4); RectangleIntersect r = new RectangleIntersect(); if (r.isRectIntersect(ra, rb)) { System.out.println("两矩阵相交"); } else { System.out.println("两矩形不相交"); } if (r.isRectIntersect2(ra, rb)) { System.out.println("两矩阵相交"); } else { System.out.println("两矩形不相交"); } System.out.println("相交区域面积: " + r.intersectArea(ra, rb)); } } class Rectangle { // 分别表示最上下左右上的坐标 float left; float right; float bottom; float top; Rectangle(float left, float right, float bottom, float top) { if (left >= right || top <= bottom) { System.out.println("矩形坐标初始化错误!"); return; } this.left = left; this.right = right; this.top = top; this.bottom = bottom; } }
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原文地址:http://www.cnblogs.com/Kconnie/p/4687943.html