码迷,mamicode.com
首页 > 其他好文 > 详细

ProgressBar 源码

时间:2015-07-31 20:18:36      阅读:138      评论:0      收藏:0      [点我收藏+]

标签:

/**
* @FileName CircleProgressBar.java
* @Package com.read.view
* @Description TODO
* @Author Alpha
* @Date 2015-7-30 下午4:52:24 
* @Version V1.0

*/
package com.read.view;
import com.read.cnblogs.R;

import android.animation.Animator;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Paint.Cap;
import android.util.AttributeSet;
import android.util.Property;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;

public class CircleProgressBar extends View {

     private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator();
        private static final Interpolator SWEEP_INTERPOLATOR = new AccelerateDecelerateInterpolator();
        private static final int ANGLE_ANIMATOR_DURATION = 2000;
        private static final int SWEEP_ANIMATOR_DURATION = 900;
        private static final int MIN_SWEEP_ANGLE = 30;
        private static final int DEFAULT_BORDER_WIDTH = 3;
        private final RectF fBounds = new RectF();

        private ObjectAnimator mObjectAnimatorSweep;
        private ObjectAnimator mObjectAnimatorAngle;
        private boolean mModeAppearing = true;
        private Paint mPaint;
        private float mCurrentGlobalAngleOffset;
        private float mCurrentGlobalAngle;
        private float mCurrentSweepAngle;
        private float mBorderWidth;
        private boolean mRunning;
        private int[] mColors;


        public CircleProgressBar(Context context) {
            this(context, null);
        }

        public CircleProgressBar(Context context, AttributeSet attrs) {
            this(context, attrs, 0);
        }

        public CircleProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);

            float density = context.getResources().getDisplayMetrics().density;
            TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircularProgress, defStyleAttr, 0);
            mBorderWidth = a.getDimension(R.styleable.CircularProgress_borderWidth,
                    DEFAULT_BORDER_WIDTH * density);
            a.recycle();
            mColors = new int[2];
            mColors[0] = context.getResources().getColor(R.color.pink);
            //mColors[1]=context.getResources().getColor(R.color.pink);

//            mCurrentColorIndex = 0;
//            mNextColorIndex = 1;

            mPaint = new Paint();
            mPaint.setAntiAlias(true);
            mPaint.setStyle(Paint.Style.STROKE);
            mPaint.setStrokeCap(Cap.ROUND);
            mPaint.setStrokeWidth(mBorderWidth);
            mPaint.setColor(mColors[0]);

            setupAnimations();
        }

        private void start() {
            if (mRunning) {
                return;
            }
            mRunning = true;
            mObjectAnimatorAngle.start();
            mObjectAnimatorSweep.start();
            invalidate();
        }

        private void stop() {
            if (!mRunning) {
                return;
            }
            mRunning = false;
            mObjectAnimatorAngle.cancel();
            mObjectAnimatorSweep.cancel();
            invalidate();
        }

    

        @Override
        protected void onVisibilityChanged(View changedView, int visibility) {
            super.onVisibilityChanged(changedView, visibility);
            if (visibility == VISIBLE) {
                start();
            } else {
                stop();
            }
        }

        @Override
        protected void onAttachedToWindow() {
            start();
            super.onAttachedToWindow();
        }

        @Override
        protected void onDetachedFromWindow() {
            stop();
            super.onDetachedFromWindow();
        }
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            fBounds.left = mBorderWidth / 2f + .5f;
            fBounds.right = w - mBorderWidth / 2f - .5f;
            fBounds.top = mBorderWidth / 2f + .5f;
            fBounds.bottom = h - mBorderWidth / 2f - .5f;
        }

        @Override
        public void draw(Canvas canvas) {
            super.draw(canvas);
            float startAngle = mCurrentGlobalAngle - mCurrentGlobalAngleOffset;
            float sweepAngle = mCurrentSweepAngle;
            if (mModeAppearing) {
                mPaint.setColor(mColors[0]);
                sweepAngle += MIN_SWEEP_ANGLE;
            } else {
                startAngle = startAngle + sweepAngle;
                sweepAngle = 360 - sweepAngle - MIN_SWEEP_ANGLE;
            }
            canvas.drawArc(fBounds, startAngle, sweepAngle, false, mPaint);//画弧线
        }

//        private static int gradient(int color1, int color2, float p) {
//            int r1 = (color1 & 0xff0000) >> 16;
//            int g1 = (color1 & 0xff00) >> 8;
//            int b1 = color1 & 0xff;
//            int r2 = (color2 & 0xff0000) >> 16;
//            int g2 = (color2 & 0xff00) >> 8;
//            int b2 = color2 & 0xff;
//            int newr = (int) (r2 * p + r1 * (1 - p));
//            int newg = (int) (g2 * p + g1 * (1 - p));
//            int newb = (int) (b2 * p + b1 * (1 - p));
//            return Color.argb(200, newr, newg, newb);
//        }

        private void toggleAppearingMode() {
            mModeAppearing = !mModeAppearing;
            if (mModeAppearing) {
//                mCurrentColorIndex = ++mCurrentColorIndex % 4;
//                mNextColorIndex = ++mNextColorIndex % 4;
                mCurrentGlobalAngleOffset = (mCurrentGlobalAngleOffset + MIN_SWEEP_ANGLE * 2) % 360;
            }
        }
        // ////////////////////////////////////////////////////////////////////////////
        // ////////////// Animation

        private Property<CircleProgressBar, Float> mAngleProperty = new Property<CircleProgressBar, Float>(Float.class, "angle") {
            @Override
            public Float get(CircleProgressBar object) {
                return object.getCurrentGlobalAngle();
            }

            @Override
            public void set(CircleProgressBar object, Float value) {
                object.setCurrentGlobalAngle(value);
            }
        };

        private Property<CircleProgressBar, Float> mSweepProperty = new Property<CircleProgressBar, Float>(Float.class, "arc") {
            @Override
            public Float get(CircleProgressBar object) {
                return object.getCurrentSweepAngle();
            }

            @Override
            public void set(CircleProgressBar object, Float value) {
                object.setCurrentSweepAngle(value);
            }
        };

        private void setupAnimations() {
            mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, mAngleProperty, 360f);
            mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR);
            mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION);
            mObjectAnimatorAngle.setRepeatMode(ValueAnimator.RESTART);
            mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE);

            mObjectAnimatorSweep = ObjectAnimator.ofFloat(this, mSweepProperty, 360f - MIN_SWEEP_ANGLE * 2);
            mObjectAnimatorSweep.setInterpolator(SWEEP_INTERPOLATOR);
            mObjectAnimatorSweep.setDuration(SWEEP_ANIMATOR_DURATION);
            mObjectAnimatorSweep.setRepeatMode(ValueAnimator.INFINITE);
            mObjectAnimatorSweep.setRepeatCount(ValueAnimator.INFINITE);
            mObjectAnimatorSweep.addListener(new Animator.AnimatorListener() {
                @Override
                public void onAnimationStart(Animator animation) {

                }

                @Override
                public void onAnimationEnd(Animator animation) {

                }

                @Override
                public void onAnimationCancel(Animator animation) {

                }

                @Override
                public void onAnimationRepeat(Animator animation) {
                    toggleAppearingMode();
                }
            });
          
        }

        public void setCurrentGlobalAngle(float currentGlobalAngle) {
            mCurrentGlobalAngle = currentGlobalAngle;
            invalidate();
        }

        public float getCurrentGlobalAngle() {
            return mCurrentGlobalAngle;
        }

        public void setCurrentSweepAngle(float currentSweepAngle) {
            mCurrentSweepAngle = currentSweepAngle;
            invalidate();
        }

        public float getCurrentSweepAngle() {
            return mCurrentSweepAngle;
        }
}

 

ProgressBar 源码

标签:

原文地址:http://www.cnblogs.com/newsouls/p/4693000.html

(0)
(0)
   
举报
评论 一句话评论(0
登录后才能评论!
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!