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【纹理】而侦听id根据不同的事件类型获取的,每种事件对应一个字符串,而用户自定义事件则是事件的名字:
static EventListener::ListenerID __getListenerID(Event* event)
{
EventListener::ListenerID ret;
switch (event->getType())
{
case Event::Type::ACCELERATION:
ret = EventListenerAcceleration::LISTENER_ID;
break;
case Event::Type::CUSTOM:
{
auto customEvent = static_cast<EventCustom*>(event);
ret = customEvent->getEventName();
}
break;
case Event::Type::KEYBOARD:
ret = EventListenerKeyboard::LISTENER_ID;
break;
case Event::Type::MOUSE:
ret = EventListenerMouse::LISTENER_ID;
break;
case Event::Type::FOCUS:
ret = EventListenerFocus::LISTENER_ID;
break;
case Event::Type::TOUCH:
// Touch listener is very special, it contains two kinds of listeners, EventListenerTouchOneByOne and EventListenerTouchAllAtOnce.
// return UNKNOWN instead.
CCASSERT(false, "Don't call this method if the event is for touch.");
break;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
case Event::Type::GAME_CONTROLLER:
ret = EventListenerController::LISTENER_ID;
break;
#endif
default:
CCASSERT(false, "Invalid type!");
break;
}
return ret;
}void EventDispatcher::dispatchEvent(Event* event)
{
if (!_isEnabled)
return;
updateDirtyFlagForSceneGraph();
DispatchGuard guard(_inDispatch);
if (event->getType() == Event::Type::TOUCH)
{
dispatchTouchEvent(static_cast<EventTouch*>(event));
return;
}
auto listenerID = __getListenerID(event);
sortEventListeners(listenerID);
auto iter = _listenerMap.find(listenerID);
if (iter != _listenerMap.end())
{
auto listeners = iter->second;
auto onEvent = [&event](EventListener* listener) -> bool{
event->setCurrentTarget(listener->getAssociatedNode());
listener->_onEvent(event);
return event->isStopped();
};
dispatchEventToListeners(listeners, onEvent);
}
updateListeners(event);
}分发的过程:先对标记为dirty的侦听者进行排序,然后根据事件的侦听id找到对应的侦听者集合,然后遍历处理。而处理的结果event->isStopped会影响该事件是否继续传递给其他侦听者。
void EventDispatcher::dispatchEventToListeners(EventListenerVector* listeners, const std::function<bool(EventListener*)>& onEvent)
{
bool shouldStopPropagation = false;
auto fixedPriorityListeners = listeners->getFixedPriorityListeners();
auto sceneGraphPriorityListeners = listeners->getSceneGraphPriorityListeners();
ssize_t i = 0;
// priority < 0
if (fixedPriorityListeners)
{
CCASSERT(listeners->getGt0Index() <= static_cast<ssize_t>(fixedPriorityListeners->size()), "Out of range exception!");
if (!fixedPriorityListeners->empty())
{
for (; i < listeners->getGt0Index(); ++i)
{
auto l = fixedPriorityListeners->at(i);
if (l->isEnabled() && !l->isPaused() && l->isRegistered() && onEvent(l))
{
shouldStopPropagation = true;
break;
}
}
}
}
if (sceneGraphPriorityListeners)
{
if (!shouldStopPropagation)
{
// priority == 0, scene graph priority
for (auto& l : *sceneGraphPriorityListeners)
{
if (l->isEnabled() && !l->isPaused() && l->isRegistered() && onEvent(l))
{
shouldStopPropagation = true;
break;
}
}
}
}
if (fixedPriorityListeners)
{
if (!shouldStopPropagation)
{
// priority > 0
ssize_t size = fixedPriorityListeners->size();
for (; i < size; ++i)
{
auto l = fixedPriorityListeners->at(i);
if (l->isEnabled() && !l->isPaused() && l->isRegistered() && onEvent(l))
{
shouldStopPropagation = true;
break;
}
}
}
}
}版权声明:本文为博主原创文章,未经博主允许不得转载。
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原文地址:http://blog.csdn.net/adfansong/article/details/47188439