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[ActionScript 3.0] 透视投影

时间:2015-08-05 18:10:30      阅读:148      评论:0      收藏:0      [点我收藏+]

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下面的示例演示如何使用透视投影来创建 3D 空间。该示例演示如何通过projectionCenter属性来修改消失点和更改空间的透视投影。进行这种修改后,将强制重新计算focalLengthfieldOfView(及其相关的 3D 空间扭曲)。

此示例:

  1. 创建一个名为center的 sprite,作为包含十字准线的圆

  2. centersprite 的坐标指定给根的transform属性的perspectiveProjection属性的projectionCenter属性

  3. 为鼠标事件添加事件侦听器,用于调用修改projectionCenter的处理程序,以便跟踪center对象的位置

  4. 创建四个折叠样式的框,这四个框将形成透视空间的墙壁

在测试此示例时,ProjectionDragger.swf 将圆拖动到不同的位置。消失点将跟随圆移动,直到释放圆时才固定下来。在移动投影中心使其远离舞台中心时,观察包围空间的框所发生的拉伸和出现的扭曲。

 1 package 
 2 {
 3     import flash.display.Sprite;
 4     import flash.display.Shape;
 5     import flash.geom.Point;
 6     import flash.events.*;
 7     public class ProjectionDragger extends Sprite
 8     {
 9         private var center:Sprite;
10         private var boxPanel:Shape;
11         private var inDrag:Boolean = false;
12 
13         public function ProjectionDragger():void
14         {
15             createBoxes();
16             createCenter();
17         }
18         public function createCenter():void
19         {
20             var centerRadius:int = 20;
21 
22             center = new Sprite  ;
23 
24             // circle 
25             center.graphics.lineStyle(1,0x000099);
26             center.graphics.beginFill(0xCCCCCC,0.5);
27             center.graphics.drawCircle(0,0,centerRadius);
28             center.graphics.endFill();
29             // cross hairs ;
30             center.graphics.moveTo(0,centerRadius);
31             center.graphics.lineTo(0, -  centerRadius);
32             center.graphics.moveTo(centerRadius,0);
33             center.graphics.lineTo( -  centerRadius,0);
34             center.x = 175;
35             center.y = 175;
36             center.z = 0;
37             this.addChild(center);
38 
39             center.addEventListener(MouseEvent.MOUSE_DOWN,startDragProjectionCenter);
40             center.addEventListener(MouseEvent.MOUSE_UP,stopDragProjectionCenter);
41             center.addEventListener(MouseEvent.MOUSE_MOVE,doDragProjectionCenter);
42             root.transform.perspectiveProjection.projectionCenter = new Point(center.x,center.y);
43         }
44         public function createBoxes():void
45         {
46             // createBoxPanel(); 
47             var boxWidth:int = 50;
48             var boxHeight:int = 50;
49             var numLayers:int = 12;
50             var depthPerLayer:int = 50;
51 
52             // var boxVec:Vector.<Shape> = new Vector.<Shape>(numLayers); 
53             for (var i:int = 0; i < numLayers; i++) {
54                 this.addChild(createBox(150,50,(numLayers - i) * depthPerLayer,boxWidth,boxHeight,0xCCCCFF));
55                 this.addChild(createBox(50,150,(numLayers - i) * depthPerLayer,boxWidth,boxHeight,0xFFCCCC));
56                 this.addChild(createBox(250,150,(numLayers - i) * depthPerLayer,boxWidth,boxHeight,0xCCFFCC));
57                 this.addChild(createBox(150,250,(numLayers - i) * depthPerLayer,boxWidth,boxHeight,0xDDDDDD));
58             }
59         }
60 
61         public function createBox(xPos:int=0,yPos:int=0,zPos:int=100,w:int=50,h:int=50,color:int=0xDDDDDD):Shape
62         {
63             var box:Shape = new Shape  ;
64             box.graphics.lineStyle(2,0x666666);
65             box.graphics.beginFill(color,1.0);
66             box.graphics.drawRect(0,0,w,h);
67             box.graphics.endFill();
68             box.x = xPos;
69             box.y = yPos;
70             box.z = zPos;
71             return box;
72         }
73         public function startDragProjectionCenter(e:Event)
74         {
75             center.startDrag();
76             inDrag = true;
77         }
78 
79         public function doDragProjectionCenter(e:Event)
80         {
81             if (inDrag) {
82                 root.transform.perspectiveProjection.projectionCenter = new Point(center.x,center.y);
83             }
84         }
85 
86         public function stopDragProjectionCenter(e:Event)
87         {
88             center.stopDrag();
89             root.transform.perspectiveProjection.projectionCenter = new Point(center.x,center.y);
90             inDrag = false;
91         }
92     }
93 }

 效果如图:

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[ActionScript 3.0] 透视投影

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原文地址:http://www.cnblogs.com/frost-yen/p/4705184.html

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