最近一直在学习自定义view,我是hongyang的一个小粉,hongyang老大也是我辈之楷模啊,奈何,自己太菜,只能一步一步的去攀爬了,下面的这个是学习hongyang老大的文章之一,加上自己的理解,练习一下:先看效果图:
首先是自定义的属性:
<resources>
<declare-styleable name="AudioControlView">
<!--上方小块的颜色-->
<attr name="upCircleColor" format="color"></attr>
<!--下方小块的颜色-->
<attr name="downCircleColor" format="color"></attr>
<!--小块的间距-->
<attr name="splitSize" format="integer"></attr>
<!--小块的个数-->
<attr name="blockCount" format="integer"></attr>
<!--小块的宽度-->
<attr name="circleWidth" format="dimension"></attr>
<!--正中的图片-->
<attr name="centerPic" format="reference"></attr>
</declare-styleable>
</resources>
其次在布局文件中的属性值:
<com.yinwei.definemyself.view.AudioControlView
android:layout_width="300dp"
android:layout_height="300dp"
app:blockCount="40"
app:centerPic="@drawable/test"
app:circleWidth="13dp"
app:downCircleColor="@android:color/holo_red_light"
app:splitSize="7"
app:upCircleColor="@android:color/darker_gray" />
具体的实现代码:
public class AudioControlView extends View {
private int mUpCircleColor, mDownCircleColor, mBlockCount, mSplitSize, mCircleWidth;
private Bitmap mCenterImage;
private Paint paint;
private RectF rectF;
private int mWidth, mHeight, mRadius, mcenter;
private int mCurrentCount = 7;
public AudioControlView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public AudioControlView(Context context) {
this(context, null);
}
public AudioControlView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.AudioControlView, defStyleAttr, 0);
mUpCircleColor = a.getColor(R.styleable.AudioControlView_upCircleColor, Color.WHITE);
mDownCircleColor = a.getColor(R.styleable.AudioControlView_downCircleColor, Color.BLACK);
mBlockCount = a.getInt(R.styleable.AudioControlView_blockCount, 10);
mSplitSize = a.getInt(R.styleable.AudioControlView_splitSize, 3);
mCircleWidth = a.getDimensionPixelSize(R.styleable.AudioControlView_circleWidth,
(int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, 17, getResources().getDisplayMetrics()));
mCenterImage = BitmapFactory.decodeResource(getResources(), a.getResourceId(R.styleable.AudioControlView_centerPic, 0));
a.recycle();
paint = new Paint();
paint.setColor(mUpCircleColor);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(7);
rectF = new RectF();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int measureHeight = MeasureSpec.getSize(heightMeasureSpec);
int measureWidth = MeasureSpec.getSize(widthMeasureSpec);
if (heightMode == MeasureSpec.EXACTLY) {
mHeight = measureHeight;//如果是确切的宽高,view就是测量的宽高,不考虑图片是否大于我们设定的宽高
} else {
mHeight = mCenterImage.getHeight() + getPaddingBottom() + getPaddingTop() + mCircleWidth;
}
if (widthMode == MeasureSpec.EXACTLY) {
mWidth = measureWidth;
} else {
mWidth = mCenterImage.getWidth() + getPaddingRight() + getPaddingLeft() + mCircleWidth;
}
setMeasuredDimension(mWidth, mHeight);
}
@Override
protected void onDraw(Canvas canvas) {
mcenter = Math.min(mWidth, mHeight) / 2;
mRadius = mcenter - mCircleWidth / 2;
rectF.top = mHeight / 2 - mRadius;
rectF.left = mWidth / 2 - mRadius;
rectF.right = mWidth / 2 + mRadius;
rectF.bottom = mHeight / 2 + mRadius;
float blockSize = (360 * 1.0f - mBlockCount * mSplitSize) / mBlockCount;//每个弧线的长度
//绘制小弧线块
for (int i = 0; i < mBlockCount; i++) {
canvas.drawArc(rectF, i * (blockSize + mSplitSize), blockSize, false, paint);//false或者true 是否连接圆心,一般绘制扇形的时候是true
}
paint.setColor(mDownCircleColor);
// canvas.drawArc();四个参数分别为:1:在什么范围之内绘制的矩形 2:绘制的起始弧度 3:绘制的弧度块的度数 4:画笔
for (int i = 0; i < mCurrentCount; i++) {
canvas.drawArc(rectF, i * (blockSize + mSplitSize), blockSize, false, paint);
}
//画图片
int innerRadius = mRadius - mCircleWidth / 2; //除去绘制的部分的内切圆的半径大小
Rect rect = new Rect();
int innerRectHeght = (int) Math.sqrt(2) * innerRadius * 1 / 2;//内切圆中矩形的边长
//在内切圆的半径大小下计算需要绘制的图片的矩形
rect.left = mWidth / 2 - innerRectHeght;
rect.top = mHeight / 2 - innerRectHeght;
rect.right = mWidth / 2 + innerRectHeght;
rect.bottom = mHeight / 2 + innerRectHeght;
//如果图片的高度和宽度小于所绘制矩形的高度,以中心点放置图片
if (mCenterImage.getHeight() < innerRectHeght && mCenterImage.getWidth() < innerRectHeght) {
int rectWidth = Math.max(mCenterImage.getHeight(), mCenterImage.getWidth());
rect.top = mHeight / 2 - rectWidth / 2;
rect.left = mWidth / 2 - rectWidth / 2;
rect.right = mWidth / 2 + rectWidth / 2;
rect.bottom = mHeight / 2 + rectWidth / 2;
}
canvas.drawBitmap(mCenterImage, null, rect, paint);
}
}
嘿嘿,其他不说了,注释的比较详细,为了脱离贫困线而努力吧!~
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原文地址:http://blog.csdn.net/u011625768/article/details/47343093