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比系统自带的组件体积要小很多,而且支持进度条显示(在做播放器时,显示缓冲进度很有用哦),另外也支持三角形的音量调整显示
原作者:菩提树下的杨过
出处:http://yjmyzz.cnblogs.com
使用示例:
1 package 2 { 3 import flash.display.SimpleButton; 4 import flash.display.Sprite; 5 import flash.events.Event; 6 import flash.text.TextField; 7 8 [SWF(width=150, height=130)] 9 public class SliderTest extends Sprite 10 { 11 private var txt:TextField; 12 private var slider_Progress:SimpleSlider; 13 14 15 public function SliderTest() 16 { 17 var slider_V:SimpleSlider=new SimpleSlider(100, 200, 180); 18 addChild(slider_V); 19 slider_V.backWidth=0; 20 slider_V.backHeight=100; 21 slider_V.handleWidth=6; 22 slider_V.handleHeight=10; 23 slider_V.x=slider_V.y=10; 24 slider_V.value=120; //测试赋值 25 26 var slider_H:SimpleSlider=new SimpleSlider(0.0, 1.0, 0.5); 27 addChild(slider_H); 28 slider_H.backWidth=100; 29 slider_H.backHeight=0; 30 slider_H.handleHeight=10; 31 slider_H.y=40; 32 slider_H.x=30; 33 slider_H.value=0.3; //测试赋值 34 35 36 37 //带进度条的滑块 38 slider_Progress=new SimpleSlider(0, 100, 33, true); 39 addChild(slider_Progress); 40 slider_Progress.backWidth=100; 41 slider_Progress.backHeight=8; 42 slider_Progress.handleHeight=18; 43 slider_Progress.y=62; 44 slider_Progress.x=30; 45 slider_Progress.showProgress=false; 46 slider_Progress.showProgress=true; 47 slider_Progress.progressColor=0x666666; 48 slider_Progress.progressValue=0; 49 this.addEventListener(Event.ENTER_FRAME, onEnterFrame); 50 51 //三角(音量)滑块 52 var slider_Sound:SimpleSlider=new SimpleSlider(0,1.0,0.5); 53 slider_Sound.showTri=true; 54 slider_Sound.backWidth=100; 55 slider_Sound.backHeight = 18; 56 slider_Sound.handleHeight=slider_Sound.backHeight + 2; 57 slider_Sound.y=90; 58 slider_Sound.x=30; 59 addChild(slider_Sound); 60 slider_Sound.value=0.3; 61 62 slider_V.addEventListener(Event.CHANGE, onChange); 63 slider_H.addEventListener(Event.CHANGE, onChange); 64 slider_Progress.addEventListener(Event.CHANGE, onChange); 65 slider_Sound.addEventListener(Event.CHANGE, onChange); 66 67 txt=new TextField(); 68 txt.text=slider_V.value.toString() + "," + slider_H.value.toString() + "," + slider_Progress.value.toString() + "," + slider_Sound.value.toString(); 69 txt.width=100; 70 txt.height=20; 71 txt.x=30; 72 txt.y=10; 73 txt.selectable=false; 74 addChild(txt); 75 } 76 77 private function onEnterFrame(e:Event):void 78 { 79 this.slider_Progress.progressValue+=1; 80 if (this.slider_Progress.progressValue >= 100) 81 { 82 this.slider_Progress.progressValue=0; 83 } 84 } 85 86 private function onChange(e:Event):void 87 { 88 var s:SimpleSlider=e.currentTarget as SimpleSlider; 89 txt.text=s.value.toString(); 90 } 91 } 92 }
SimpleSlider.as
1 package 2 { 3 import flash.display.Sprite; 4 import flash.events.Event; 5 import flash.events.MouseEvent; 6 import flash.geom.Rectangle; 7 8 //轻量级滑块控件(by yjmyzz@126.com,http://yjmyzz.cnblogs.com/) 9 public class SimpleSlider extends Sprite 10 { 11 private var _value:Number; 12 private var _max:Number=100; 13 private var _min:Number=0; 14 15 private var _handle:Sprite; 16 private var _back:Sprite; 17 private var _progress:Sprite; 18 private var _tri:Sprite; 19 20 private var _backWidth:Number=0; 21 private var _backHeight:Number=100; 22 private var _backColor:uint=0xcccccc; 23 private var _backBorderColor:uint=0x999999; 24 25 private var _handleWidth:Number=6; 26 private var _handleHeight:Number=20; 27 private var _handleColor:uint=0x000000; 28 private var _handleBorderColor:uint=0xcccccc; 29 30 private var _progressColor:uint=0xffff99; 31 private var _showProgress:Boolean=false; 32 private var _progressValue:uint=0; 33 34 private var _showTri:Boolean=false; 35 private var _triHighlightColor:uint = 0xffff99; 36 37 38 public function SimpleSlider(min:Number=0, max:Number=100, value:Number=100, showProgress:Boolean=false) 39 { 40 _min=min; 41 _max=max; 42 this._showProgress=showProgress; 43 _value=Math.min(Math.max(value, min), max); 44 init(); 45 } 46 47 private function init():void 48 { 49 _back=new Sprite(); 50 addChild(_back); 51 52 this._progress=new Sprite(); 53 addChild(_progress); 54 55 this._tri = new Sprite(); 56 addChild(_tri); 57 58 _handle=new Sprite(); 59 _handle.buttonMode=true; 60 addChild(_handle); 61 _handle.addEventListener(MouseEvent.MOUSE_DOWN, MouseDownHandler); 62 63 64 draw(); 65 updatePosition(); 66 } 67 68 private function draw():void 69 { 70 drawBack(); 71 drawHandle(); 72 drawProgress(); 73 drawTriBack(); 74 } 75 76 //画三角形背景 77 private function drawTriBack():void 78 { 79 _tri.graphics.clear(); 80 if (this._showTri && _backWidth>_backHeight) 81 { 82 _back.graphics.clear(); 83 _progress.graphics.clear(); 84 85 //画整体背景 86 _tri.graphics.beginFill(_backColor); 87 _tri.graphics.lineStyle(0, _backBorderColor); 88 _tri.graphics.moveTo(0,_backHeight); 89 _tri.graphics.lineTo(_backWidth,_backHeight); 90 _tri.graphics.lineTo(_backWidth,0); 91 _tri.graphics.lineTo(0,_backHeight); 92 _tri.graphics.endFill(); 93 _tri.y = _handleHeight - _backHeight -1; 94 95 //画高亮部分 96 _tri.graphics.beginFill(this._triHighlightColor); 97 _tri.graphics.moveTo(0,_backHeight); 98 _tri.graphics.lineTo(_handle.x,_backHeight); 99 _tri.graphics.lineTo(_handle.x,_backHeight - _handle.x*_backHeight/_backWidth); 100 _tri.graphics.lineTo(0,_backHeight); 101 _tri.graphics.endFill(); 102 103 } 104 } 105 106 private function drawBack():void 107 { 108 _back.graphics.clear(); 109 _back.graphics.beginFill(_backColor); 110 _back.graphics.lineStyle(0, _backBorderColor); 111 _back.graphics.drawRect(0, 0, _backWidth, _backHeight); 112 _back.graphics.endFill(); 113 } 114 115 private function drawProgress():void 116 { 117 _progress.graphics.clear(); 118 if (this._showProgress) 119 { 120 _progress.graphics.beginFill(this._progressColor); 121 _progress.graphics.drawRect(1, 1, _backWidth - 2, _backHeight - 2); 122 _progress.graphics.endFill(); 123 } 124 125 } 126 127 private function drawHandle():void 128 { 129 _handle.graphics.clear(); 130 _handle.graphics.beginFill(_handleColor); 131 _handle.graphics.lineStyle(0, _handleBorderColor); 132 _handle.graphics.drawRect(0, 0, _handleWidth, _handleHeight); 133 _handle.graphics.endFill(); 134 if (_backWidth > _backHeight) 135 { 136 //水平 137 _handle.x=0; 138 _back.y=_handleHeight / 2 - _backHeight / 2; 139 if (this._showProgress) 140 { 141 this._progress.y=_back.y; 142 } 143 } 144 else 145 { 146 //垂直 147 _handle.x=_back.width / 2 - _handle.width / 2; 148 _handle.y=0; 149 } 150 } 151 152 private function updatePosition():void 153 { 154 var handleRange:Number=_backHeight - _handleHeight; 155 var valueRange:Number=_max - _min; 156 if (_backWidth > _backHeight) 157 { 158 //水平 159 handleRange=_backWidth - _handleWidth; 160 _handle.x=((_value - _min) / valueRange) * handleRange; 161 if (this._showTri){ 162 this.drawTriBack(); 163 } 164 } 165 else 166 { 167 //垂直 168 _handle.y=handleRange - ((_value - _min) / valueRange) * handleRange; 169 } 170 } 171 172 private function updateValue():void 173 { 174 var handleRange:Number=_backHeight - _handleHeight; 175 var valueRange:Number=_max - _min; 176 if (_backWidth > _backHeight) 177 { 178 //水平 179 handleRange=_backWidth - _handleWidth; 180 _value=(_handle.x / handleRange) * valueRange + _min; 181 if (this._showTri){ 182 this.drawTriBack(); 183 } 184 //trace(_handle.x); 185 } 186 else 187 { 188 //垂直 189 _value=(handleRange - _handle.y) / handleRange * valueRange + _min; 190 } 191 dispatchEvent(new Event(Event.CHANGE)); 192 } 193 194 private function MouseUpHandler(e:MouseEvent):void 195 { 196 stage.removeEventListener(MouseEvent.MOUSE_MOVE, MouseMoveHandler); 197 stage.removeEventListener(MouseEvent.MOUSE_UP, MouseUpHandler); 198 _handle.stopDrag(); 199 } 200 201 private function MouseDownHandler(e:MouseEvent):void 202 { 203 stage.addEventListener(MouseEvent.MOUSE_MOVE, MouseMoveHandler); 204 stage.addEventListener(MouseEvent.MOUSE_UP, MouseUpHandler); 205 //垂直滑块 206 if (_backWidth < _backHeight) 207 { 208 _handle.startDrag(false, new Rectangle(_handle.x, 0, 0, _backHeight - _handleHeight)); 209 } 210 else 211 { 212 //水平滑块 213 _handle.startDrag(false, new Rectangle(0, 0, _backWidth - _handleWidth, 0)); 214 } 215 } 216 217 private function MouseMoveHandler(e:MouseEvent):void 218 { 219 updateValue(); 220 } 221 222 public function move(x:Number, y:Number):void 223 { 224 this.x=x; 225 this.y=y; 226 } 227 228 public function set backBorderColor(n:uint):void 229 { 230 _backBorderColor=n; 231 draw(); 232 } 233 234 public function get backBorderColor():uint 235 { 236 return _backBorderColor; 237 } 238 239 public function set backColor(n:uint):void 240 { 241 _backColor=n; 242 draw(); 243 } 244 245 public function get backColor():uint 246 { 247 return _backColor; 248 } 249 250 public function set handleBorderColor(n:uint):void 251 { 252 _handleBorderColor=n; 253 draw(); 254 } 255 256 public function get handleBorderColor():uint 257 { 258 return _handleBorderColor; 259 } 260 261 public function set handleColor(n:uint):void 262 { 263 _handleColor=n; 264 draw(); 265 } 266 267 public function get handleColor():uint 268 { 269 return _handleColor; 270 } 271 272 273 //设置最大值 274 public function set max(n:Number):void 275 { 276 _max=n; 277 updatePosition(); 278 } 279 280 //获取最大值 281 public function get max():Number 282 { 283 return _max; 284 } 285 286 //设置最小值 287 public function set min(n:Number):void 288 { 289 _min=n; 290 updatePosition(); 291 } 292 293 //获取最大值 294 public function get min():Number 295 { 296 return _min; 297 } 298 299 //设置滑块当前值 300 public function set value(n:Number):void 301 { 302 _value=n; 303 _value=Math.min(_max, Math.max(_value, _min)); 304 updatePosition(); 305 } 306 307 //获取滑块当前值 308 public function get value():Number 309 { 310 return _value; 311 } 312 313 //设置滑块宽度 314 public function set handleWidth(n:Number):void 315 { 316 _handleWidth=n; 317 draw(); 318 } 319 320 //获取滑块宽度 321 public function get handleWidth():Number 322 { 323 return _handleWidth; 324 } 325 326 //设置背景高度 327 public function set backHeight(n:Number):void 328 { 329 _backHeight=n; 330 draw(); 331 } 332 333 //获取背景高度 334 public function get backHeight():Number 335 { 336 return _backHeight; 337 } 338 339 //设置滑块高度 340 public function set handleHeight(n:Number):void 341 { 342 _handleHeight=n; 343 draw(); 344 updatePosition(); 345 } 346 347 //获取滑块高度 348 public function get handleHeight():Number 349 { 350 return _handleHeight; 351 } 352 353 //设置背景宽度 354 public function set backWidth(n:Number):void 355 { 356 _backWidth=n; 357 draw(); 358 } 359 360 //设置背景宽度 361 public function get backWidth():Number 362 { 363 return _backWidth; 364 } 365 366 public function set progressValue(v:uint):void 367 { 368 if (v >= 100) 369 { 370 v=100; 371 } 372 else if (v <= 0) 373 { 374 v=0; 375 } 376 this._progressValue=v; 377 if (this._showProgress) 378 { 379 this._progress.width=(_backWidth - 2) * _progressValue / 100; 380 } 381 } 382 383 public function get progressValue():uint 384 { 385 return this._progressValue; 386 } 387 388 public function set progressColor(v:uint):void 389 { 390 this._progressColor=v; 391 drawProgress(); 392 } 393 394 public function get progressColor():uint 395 { 396 return this._progressColor; 397 } 398 399 public function set showProgress(v:Boolean):void 400 { 401 this._showProgress=v; 402 drawProgress(); 403 } 404 405 public function get showProgress():Boolean 406 { 407 return this._showProgress; 408 } 409 410 public function set showTri(v:Boolean):void 411 { 412 this._showTri=v; 413 this.drawTriBack(); 414 } 415 416 public function get showTri():Boolean 417 { 418 return this._showTri; 419 } 420 421 } 422 423 }
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原文地址:http://www.cnblogs.com/xiyuxiyu/p/4730981.html