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动画按钮

时间:2015-08-17 15:31:49      阅读:92      评论:0      收藏:0      [点我收藏+]

标签:ios

动画按钮

by 伍雪颖

技术分享


- (void)awakeFromNib {
   
self.lineColor = [UIColor whiteColor];
   
self.lineHeight = 2.0;
   
self.lineSpacing = 8.0;
   
self.lineWidth = 30.0;
    [
self updateAppearance];
}

- (
void)updateAppearance {
   
CGFloat x = CGRectGetWidth(self.bounds) / 2.0;
   
CGFloat heightDiff = self.lineHeight + self.lineSpacing;
   
CGFloat y = CGRectGetHeight(self.bounds) / 2.0 - heightDiff;
   
   
_topLayer = [self createLayer];
   
_topLayer.position = CGPointMake(x , y);
    y += heightDiff;
   
   
_middleLayer = [self createLayer];
   
_middleLayer.position = CGPointMake(x , y);
    y += heightDiff;
   
   
_bottomLayer = [self createLayer];
   
_bottomLayer.position = CGPointMake(x , y);
    [
self transformToState:_currentState];
}

- (
void)transformToState:(AnimationButtonState)state {
   
_currentState = state;
   
CATransform3D transform;
   
switch (state) {
       
case AnimationButtonStateCross:{
            transform =
CATransform3DMakeTranslation(0.0, _middleLayer.position.y-_topLayer.position.y, 0.0);
           
_topLayer.transform = CATransform3DRotate(transform, M_PI_4, 0.0, 0.0, 1.0);
           
_middleLayer.transform = CATransform3DMakeScale(0., 0., 0.);
            transform =
CATransform3DMakeTranslation(0.0, _middleLayer.position.y-_bottomLayer.position.y, 0.0);
           
_bottomLayer.transform = CATransform3DRotate(transform, -M_PI_4, 0.0, 0.0, 1.0);
        }
break;
       
default:{
           
_topLayer.transform = CATransform3DIdentity;
           
_middleLayer.transform = CATransform3DIdentity;
           
_bottomLayer.transform = CATransform3DIdentity;
        }
break;
    }
}

- (
CAShapeLayer *)createLayer {
   
CAShapeLayer *layer = [CAShapeLayer new];
   
UIBezierPath *path = [UIBezierPath new];
    [path
moveToPoint:CGPointMake(0, 0)];
    [path
addLineToPoint:CGPointMake(self.lineWidth, 0)];
   
    layer.
path = path.CGPath;
    layer.
lineWidth = self.lineHeight;
    layer.
strokeColor = self.lineColor.CGColor;
    layer.
lineCap = @"round";
   
   
CGPathRef bound = CGPathCreateCopyByStrokingPath(layer.path,
                                                    
nil,
                                                     layer.
lineWidth,
                                                    
kCGLineCapButt,
                                                    
kCGLineJoinMiter,
                                                     layer.
miterLimit);
    layer.
bounds = CGPathGetBoundingBox(bound);
   
CGPathRelease(bound);
    [
self.layer addSublayer:layer];
   
return layer;
}

版权声明:本文为博主原创文章,未经博主允许不得转载。

动画按钮

标签:ios

原文地址:http://blog.csdn.net/rainlesvio/article/details/47725543

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