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UVA 116 Unidirectional TSP(DP最短路字典序)
DescriptionUnidirectional TSPBackgroundProblems that require minimum paths through some domain appear in many different areas of computer science. For...
分类:其他好文   时间:2014-08-06 14:16:41    阅读次数:336
DOM Event delegation
DOM event delegation is a mechanism of responding to ui-events via a single common parent rather than each child, through the magic of event "bubbling" (aka event propagation). When an event is tri...
分类:其他好文   时间:2014-08-05 14:06:30    阅读次数:259
Lesson 41-42 How would you respond?
一 Words 1 think through 充分考虑 schoolwork 功课,学业 2 only to 结果却 eg. Or we will solve one problem only to have to deal with another instead. 3 tutor 导师,家庭教...
分类:其他好文   时间:2014-08-05 09:24:48    阅读次数:277
A trip through the Graphics Pipeline 2011_13 Compute Shaders, UAV, atomic, structured buffer
Welcome back to what’s going to be the last “official” part of this series – I’ll do more GPU-related posts in the future, but this series is long eno...
分类:其他好文   时间:2014-08-05 02:56:18    阅读次数:427
A trip through the Graphics Pipeline 2011_12 Tessellation
Welcome back! This time, we’ll look into what is perhaps the “poster boy” feature introduced with the D3D11 / Shader 5.x hardware generation: Tessella...
分类:其他好文   时间:2014-08-05 02:55:48    阅读次数:272
A trip through the Graphics Pipeline 2011_01
It’s been awhile since I posted something here, and I figured I might use this spot to explain some general points about graphics hardware and softwa....
分类:其他好文   时间:2014-08-05 00:38:08    阅读次数:279
A trip through the Graphics Pipeline 2011_09_Pixel processing – “join phase”
Welcome back! This post deals with the second half of pixel processing, the “join phase”. The previous phase was all about taking a small number of i....
分类:其他好文   时间:2014-08-05 00:37:58    阅读次数:305
A trip through the Graphics Pipeline 2011_03
At this point, we’ve sent draw calls down from our app all the way through various driver layers and the command processor; now,finallywe’re actual...
分类:其他好文   时间:2014-08-05 00:37:18    阅读次数:343
A trip through the Graphics Pipeline 2011_02
Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
分类:其他好文   时间:2014-08-05 00:35:28    阅读次数:288
A trip through the Graphics Pipeline 2011_05
After the last post about texture samplers, we’re now back in the 3D frontend. We’re done with vertex shading, so now we can start actually renderi...
分类:其他好文   时间:2014-08-05 00:35:18    阅读次数:306
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