码迷,mamicode.com
首页 >  
搜索关键字:gtk pixbuf rotate arbitrary angle    ( 2620个结果
Can't locate Switch.pm in @INC
the perl version (5.14) shipped with 12.10 does not include the Switch.pm module needed while building WebKiT-GTK.How to install Perl Switch.pm modu.....
分类:其他好文   时间:2014-07-10 13:26:53    阅读次数:453
The directfb backend has been removed from GTK+ 2.90.6 to 2.90.7
From gtk+-2.90.7 configure --help we can see:--with-gdktarget=[x11/win32/quartz] select non-default GDK targetThere is no directfb in the gdktarget as...
分类:其他好文   时间:2014-07-07 18:22:03    阅读次数:235
Leetcode Rotate Image
You are given annxn2D matrix representing an image.Rotate the image by 90 degrees (clockwise).Follow up:Could you do this in-place?矩阵的旋转如1 2 34 5 67 8...
分类:其他好文   时间:2014-07-07 15:13:49    阅读次数:181
括号的英文表达
1. () (round brackets or parentheses):圆括号2. [] (square brackets):方括号3. (angle brackets):尖括号4. {} (braces) :大括号
分类:其他好文   时间:2014-07-01 18:08:40    阅读次数:154
"fcitx按ctrl+space没反应"解决方法
如果是KDM、GDM、LightDM,打开~/.xprofile。如果是startx、Slim,打开~/.xinitrc。(没有就新建一个)export GTK_IM_MODULE=fcitxexport QT_IM_MODULE=fcitxexport XMODIFIERS="@im=fcitx"...
分类:其他好文   时间:2014-07-01 12:59:02    阅读次数:586
每日算法之三十七:Rotate Image (图像旋转)
You are given an n x n 2D matrix representing an image. Rotate the image by 90 degrees (clockwise). Follow up: Could you do this in-place? 原地图像顺时针旋转90度。因为要求空间复杂度是常数,因此应该迭代旋转操作。 class ...
分类:其他好文   时间:2014-06-30 19:51:53    阅读次数:267
The directfb backend was supported together with linux-fb backend in GTK+2.10
From gtk+-2.10.2 configure --help we can see (I just only view the 2.10.2, not know other 2.10.x):--with-gdktarget=[x11/linux-fb/win32/quartz/directfb...
分类:系统相关   时间:2014-06-29 18:48:27    阅读次数:430
[leetcode] Rotate Image
You are given an n x n 2D matrix representing an image. Rotate the image by 90 degrees (clockwise).
分类:其他好文   时间:2014-06-27 12:02:32    阅读次数:195
[leetcode] Rotate List
Given a list, rotate the list to the right by k places, where k is non-negative.
分类:其他好文   时间:2014-06-27 11:39:33    阅读次数:289
猴子请来的逗比项目流水总结
一、美工相关 因为2D sprite图片使用rotate翻转之后貌似碰撞器不会随之改变位置,所以使用scale * -1 来实现翻转,这样一来,3渲2出来的图片最好关于中心轴对称,否则翻转之后会出现如下问题: 从游戏画面角度来说这个人物就好像瞬移旋转一样。 使用程序初步解决了这个问题,在翻转前...
分类:其他好文   时间:2014-06-27 11:31:11    阅读次数:198
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!