poj 1273 Drainage Ditches对增广路,最大流不知太熟悉,看这里Description
Every time it rains on Farmer John’s fields, a pond forms over Bessie’s favorite clover patch. This means that the clover is covered by water for...
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其他好文 时间:
2015-07-15 15:07:03
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107
欢迎使用Markdown编辑器写博客问题描述Given a 2d grid map of ‘1’s (land) and ‘0’s (water), count the number of islands. An island is surrounded by water and is formed by connecting adjacent lands horizontally or verti...
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2015-07-15 13:18:42
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105
Note: The following idea is in fact from the last answer inthis link, which leads to a clean code. I just reorganize it and add some explanations. I h...
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2015-07-15 01:07:55
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题意:
Given n non-negative integers representing an elevation map where the width of each bar is 1, compute how much water it is able to trap after raining.
For example,
Given [0,1,0,2,1,0,1,3...
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2015-07-13 18:40:16
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119
ZOJ 1973 Just Pour the Water(矩阵快速幂)...
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2015-07-13 10:17:50
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Trapping Rain Water
Given n non-negative integers representing an elevation map where the width of each bar is 1, compute how much water it is able to trap after raining.
For example,
Given [0...
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2015-07-11 15:10:33
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164
范例效果如下: 河水由两部分组成,他们分别是: 河水 岸边 河水的配置 河水 将河水的材质球Shader指定为“OrientalSky/Water”——这个Shader除了能够实现水面的材质效果,还一定程度上缓解了Z-Fighting的问题 河水Mesh不能和地面的Mesh完全重合,至少要比地面稍微...
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其他好文 时间:
2015-07-11 12:05:10
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在OSGEarth上绘制水效果的思路为:
1. 使用OSG::Geometry的方式绘制多边形;
2. 在绘制的多边形上贴一个水的纹理;
3. 对纹理使用shader效果,使之动态展示。
此种方式适用于小范围的不严格的水效果,若需要大范围或者有水底效果的请使用OSGOcean。
代码如下:water.hclass Water : public HandleAdapter
{
public:...
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其他好文 时间:
2015-07-11 09:17:56
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42 Trapping Rain Water链接:https://leetcode.com/problems/trapping-rain-water/
问题描述:
Given n non-negative integers representing an elevation map where the width of each bar is 1, compute how much water...
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2015-07-11 09:09:39
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152
Givennnon-negative integers representing an elevation map where the width of each bar is 1, compute how much water it is able to trap after raining.Fo...
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移动开发 时间:
2015-07-10 20:28:55
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141